Base Class: Fighter
They are usually very brutal but precise killers. This type of fighter aims for the most vulnerable place to hit and keeps attacking.
Improved Critical
Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.
Brutal Critical
Beginning at 7th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
Brutal Critical
At 10th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
Superior Critical
At 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Warrior's Reflexes
When you reach 18th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.
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