Base Class: Barbarian
Weretouched Masters are Shifters who learn to enhance their shifting ability to accentuate the power of their lycanthrope heritage. They quickly learn not to just alter their humanoid form, but to actually take on more animalistic visage as their ancestors did. Over time, they grow to master both rage and shift without losing control. Although, most Weretouched Masters become increasingly wild in spirit and grow less comfortable in humanoid society.
Shifting Rage
Starting when you choose this path at 3rd level, You delve deep into your ancestral bloodline and pull out that which was dormant. When you enter a rage you gain the following enhancements based on your base bloodline.
Beasthide Regeneration
While raging, as a bonus action you may regain hit points equal to 1d4 plus your Constitution modifier as your indomitable blood mends wounds. In a round which you sustain damage by a silvered weapon you may not use this ability for that round.
A Weretouched Master may use this ability a number of times equal to their Constitution mondifier + 1 during a rage.
Long Tooth Bloodlust
While raging, you may use your shifted natural weapons during the duration of the rage.
When you roll a 1 on a damage die for an attack you make with a natural attack, you can reroll the die and must use the new roll, even if the new roll is a 1.
Swiftstride Skirmisher
While raging, when you move atleast 10ft before making an attack; your attack adds an additional 1d8 to damage with a melee or ranged attack. Only one attack a round may benefit from this bonus damage.
Wildhunt Reflexes
While raging, your alertness is heightened to the point that you react to danger faster adding your Wisdom modifier to your initiative while wearing no armor or light armor.
Mind of the Beast
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Full Moon Shift
Starting at 10th level, You delve deeper into your ancestral bloodline as the effects are closer to those as if under a full moon. When you enter a rage you gain the following enhancements based on your base bloodline.
Beasthide Ferocity
At 10th level, the amount of Hitpoints gained from Beasthide Regeneration becomes 2d4 and you no longer lose this ability when damaged with a silvered weapon.
Long Tooth Rend
At 10th level, while raging when you score a critical hit with a natural attack you may take an additional attack.
Swiftstride Ambush
At 10th level, while raging if you move more then 20ft in a round before attacking your damage from Swiftstride Skirmisher is increased to 3d8.
Additionally, you may use the disengage action as a bonus action.
Wildhunt Evasion
At 10th level, while raging you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell.
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Primal Shift
Starting at 14th level, You tap into the true primal source of your heritage. When you enter a rage you gain the following enhancements based on your base bloodline.
Beasthide Tenacity
At 14th level, while raging and are dropped to zero hit points by an attack; you may immediately drop to 1 hit point instead. This effect may only be used once per rage.
Long Tooth Marauder
At 14th level, while raging when you roll a 1 or 2 on a damage die for an attack you make with a natural attack, you can reroll the die and must use the new roll, even if the new roll is a 1 or 2.
Additionally, when you score a critical hit with a natural attack you may roll an additional damage die.
Swiftstride Assassin
At 14th level, while raging if the Weretouched master moves 30ft before making an attack the bonus damage from the Swiftstride Skirmisher ability becomes 5d8.
Additionally, the Weretouched Master's base land speed increases by 10ft while raging.
Wildhunt Precognition
At 14th level, while raging your supernal insight allows critical hits become normal damage if a critical hit is rolled against you.
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