Base Class: Bard
Musicians know better than anyone else the power of music, and these people have studied it to its core.
Bonus Proficiencies
When you join the College of Music at 3rd level, you gain proficiency with 3 additional instruments.
Inspired Melodies
Also at 3rd level, you learn to develop your melodies, and fine tune them to perfection, allowing your inspirational tunes to resonate deeper with comrades. You gain an additional 3 uses of bardic inspiration. You regain these additional uses after a short rest, and the duration of any of your bardic inspiration increases from 10 minutes to 30 minutes.
Imperfect Cadence
At 6th level, you have developed a unique resonance that accompanies all of your music, and you can use it to shake your foes to the core. When you cast a Bard spell of 1st level or higher that deals, you can expend bardic inspiration to strike a dissonant chord in addition to your spell. Creatures within 30 feet of you that can hear you must make a Constitution saving throw, on a failure suffering the bardic inspiration die + the spell's level thunder damage, or half as much on a successful save.
You can expend as many bardic inspiration dice as you have, rolling all for the total damage.
Grand Finale
At 14th level, your mastery of composition and performance of magical song has developed to near perfection, that you may weave powerful magic with very little effort through music. On your turn, you may use your action to begin a performance that culminates in a finale on a following turn. You must maintain concentration and be physically able to play your instrument for the duration. To strengthen the performance, you may use an action on each of your turns to extend it, up to a number of turns equal to half your Charisma modifier (rounded down). At the start of your final turn, you may use your action to cast a Bard spell of 5th + the number of turns maintained level or lower without expending a spell slot.
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