Base Class: Warlock
Dreams are a powerful thing. The mind and imagination are working at full capacity when one dreams. The Dreamer is a mysterious entity born from the universe's collective imagination. It has chosen you, seeing that your imaginative spirit is a cut above the rest.
Expanded Spell List
The Dreamer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dreamer Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Well Rested
Starting at 1st level, your patron comforts you in your slumber, even if it's just a minor nap.
When you finish a short or long rest, you gain one of the following effects that lasts until your next rest:
- You gain a bonus to Wisdom and Charisma saves equal to your warlock level.
- You are immune to the Frightened condition.
- You can cast the Eldritch Blast cantrip as a bonus action instead of an action.
- You may add your Charisma modifier to your AC if you're wearing no armor.
- You have a pool of healing. You can touch a creature and heal hit points equal to 5× your warlock level before needing a rest.
- You gain advantage on skill checks you are proficient in.
Daydream
Starting at 6th level, you can attempt to force a creature into a deep slumber. As an action, choose a target within 60ft that you can see. That creature must make a Wisdom saving throw against your Spell Save DC. On a failed save, they fall unconscious for 8 hours. They can be woken up with an action or by taking damage.
Creatures immune to being Charmed are immune to this ability. You can use it a number of times per long rest equal to your Charisma modifier.
Rise and Shine
Beginning at 10th level, your dreams become more powerful as your imagination and will to live grow. Whenever you are reduced to 0 hit points, you immediately stabilize and begin to dream. At the start your next turn, you can spend a warlock spell slot and rise again, regaining hit points equal to your warlock level.
Once you use this feature, you cannot do so again until you finish a long rest.
Touch of the Dreamer
Starting at 14th level, your dreams and imagination begin to touch the minds of those around you, giving proof to your power. Whenever you finish a rest, you may give one willing creature of your choice one of the effects from your Well Rested feature.
In addition, you are immune to the charmed and stunned conditions.
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