Base Class: Cleric
Deities of the travel domain are worshiped on the roads between places, but rarely ever in the cities. They are gods like The Bard who are often mentioned, but without devoted temples have only a smattering of worshipers. Those that worship gods of travel are almost always unable to stay in one place for any large amount of time, spurred on by the desire for new experiences.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Fleet of Foot
Also at 1st level, your move speed increases by 10 feet and you do not suffer disadvantage on stealth rolls due to your armor nor is your speed reduced by your armor.
Channel Divinity: Burst of Speed
Starting at 2nd level, you can use channel divinity to bolster your allies ability to traverse the battlefield. When you use your channel divinity as an action you may choose to double the move speed of yourself and each ally within 60 feet of you for 1 minute.
Aura of Light Steps
Beginning at 6th level, you may call up an aura of power to ease the movement of your allies. As a bonus action you may call forth this aura allowing you and each allied creature within 30 feet of you to ignore rough terrain. The aura lasts for 1 minute. You may call this aura once and its use is regained upon the completion of a short rest.
Dimensional Hop
At 8th level, you learn to step through dimensions to travel from one place to another. Whenever you move you can instead teleport to any place within 60 feet of your current position. You can do this a number of times equal to your wisdom modifier. Expended uses of this ability refresh after you complete a long rest.
Aura of Free Steps
Beginning at 17th level, when you use your aura of light steps ability the radius of effect increases to 60 feet around you and creature affected by the aura act as though affected by the spells freedom of movement and haste as long as they remain in the radius of your aura.
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