Fighter
Base Class: Fighter

The archetypal Blade Dancer focuses on elegant strikes and movement. Those who model themselves on this archetype require a certain amount of finesse in their actions and equipment.

Blade Dancing

Beginning when you choose this archetype at 3rd level, when you land a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn.

In addition, while you are wearing no armor your AC equals 10 + two times your Dexterity modifier.

Whirl of Blades

Starting at 3rd level, when you make an attack action, you may spend your bonus action to make two attacks. Each attack from this bonus action must be against a different target.

You can use this bonus action each long rest a number of times equal to your Proficiency bonus.
To use this bonus action you must be wielding two weapons with the finesse property.

Quick Dancing

Starting at 7th level, your speed increases by 5 feet for each different target you strike with a melee weapon attack. This movement increase lasts until the end of your turn. (If the movement increase is gained on a turn that isn't yours, the movement increase lasts until the end of your next turn)

In addition, when you use your action surge, attacks against you have disadvantage and you have advantage on dexterity saving throws until the start of your next turn.

Whirling Surge

Beginning at 10th level, when the blade dancer uses their action surge they are given an additional bonus action on their turn as well as any other benefits it already provides.

In addition, your movement is increased by 10 feet.

Extra Whirl

Starting at 15th level, you learn to trade accuracy for extra whirls. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack, as part of the same action. You can do so no more than once per turn.

Unstoppable Whirlwind

At 18th level, you gain the potential to become an unstoppable whirlwind.

After succeeding on a melee attack roll you gain advantage on your next melee attack roll this turn against any target that is not the target you just succeeded on an attack roll against.

In addition, if you are not surprised and if you made no attack rolls on your previous turn, all attack rolls against you have disadvantage.

Previous Versions

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5/12/2021 3:04:08 AM
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