Base Class: Barbarian
The Stonefist Warrior proudly boasts martial prowess in unarmed combat, and have the strength, technique, rage and chest hair to prove it.
The Stonefist Warriors began as a barbarian tribe in the frozen wildlands of the great north. The men of these tribes passed down rituals of unarmed combat that lead to the creation of their social hierarchy. The highest honor a man could bring was to be champion in arranged duels of unarmed combat; only those proven in the fighting pit could be awarded positions of power and wealth in the tribe. These barbarians are proud, resilient and have no trouble taking down opponents regardless of weapons, armor or magic involved.
| Barbarian Level | Feature |
|---|---|
| 3 | Unarmed Prowess |
| 3 | Relentless Endurance |
| 6 | Stonefist Challenge |
| 6 | Meteor Crash |
| 10 | Gravity Strike |
| 10 | Stonefist Resistance |
| 14 | Precision Strike |
Unarmed Prowess
Your experience in the ritualized unarmed combat of your tribe has granted you expertise with Unarmed Strikes.
Your Unarmed Strike die is increased to 1d4.
At level 6 this increases to 1d6.
At level 12 this increases to 2d6.
Choose an ability score improvement: Strength or Constitution.
Relentless Endurance
Starting at level 3, You gain hit points equal to the number of Barbarian levels you have. You continue to gain 1 additional hit point for every Barbarian level gained.
In addition, you gain 1 AC when unarmored, which stacks with the Unarmored Defense feature.
Stonefist Challenge
The Stonefist live for duels in combat and will seek worthy opponents to test their martial prowess. Once per Short Rest, you can challenge a single opponent in combat. On a Successful Intimidation attempt, your opponent gains Disadvantage on any attacks to creatures other than you. Both you and your opponent gain Advantage on attacks against each other. This effect lasts until you or your opponent fall unconscious, or 1 minute.
Meteor Crash
Using your weight to your advantage, crash into your opponent with a brutal strike from above.
You gain Advantage on Acrobatics Checks. On a successful Acrobatics Check DC 14, followed up by a successful Attack Roll, your opponent takes 3d6 + STR Bludgeoning Damage, and is considered Grappled.
On a Failed Acrobatics Check, you are Knocked Prone.
Gravity Strike
When Grappling your opponent, you may use your Bonus Action to throw them. Make opposing Athletics Checks, If your Athletics is higher, your opponent is thrown in the direction of your choice. If your opponent rolls a higher Athletics Check, the Grapple is broken. The distance thrown is equal to 5 times your strength modifier, Minimum of 5 ft.
Your opponent must be no more than one size category larger than you.
At the DM's discretion, your opponent may take damage equivalent to the fall distance damage described in the Basic Rules.
Stonefist Resistance
Your burly chest hair laughs at the feeble attempts of Cold, Fire and Lightning damage. Damage from these sources is reduced by half.
Precision Strike
You've honed your skills in Unarmed Combat, and are able to precisely target vulnerable parts of an enemy, rendering them with a status condition depending on the area of the attack.
Make an Unarmed Strike to the opponent's body. The effects of a successful attack are listed below by body part. To resist these effects the target creature must make a CON Save; DC = 10 + CON Modifier + STR Modifier.
This Action may be taken 3 times per Long Rest
| Target Area | Attack Effect |
|---|---|
| Legs | Target is Knocked Prone, and movement speed is reduced by half for 60 seconds. |
| Jaw | Target is Stunned for 60 seconds. They can make a CON save to end this effect at the end of each of their turns. |
| Ear | Target is Deafened for 60 seconds. |
| Eyes | The target is Blinded for 60 seconds. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/10/2020 6:29:34 AM
|
40
|
0
|
1
|
Coming Soon
|
|
|
2/11/2020 6:41:33 AM
|
13
|
0
|
2
|
Coming Soon
|
Comments