Base Class: Monk
These monks are very movement based and hard to hit but they are lacking in actual stopping power compared to other monastic disciplines. Constantly dancing and weaving through foes, they also serve as an inspiration to other party members due to their skillful performances. After training at the monastery many monks become independent entertainers or performers for dance troupes or taverns. Some also choose the adventuring lifestyle because it allows them to spread the teachings of their monastic discipline. These monks tend to be very free-spirited and tend toward more chaotic alignments which fits with their more freeform training regimens.
Freeform
Starting when you choose this tradition at 3rd level, you are much harder to hit then a normal monk as you casually dance around the battlefield from foe to foe, maintaining good timing and rhythm. You also gain proficiency in the Perform skill if you do not already have it. If you do, substitute it for either a skill of your choice or a language.
The Breaking Dance
At 6th level, you gain the ability to spend a ki point to use your movement between all attacks limited by your base move speed. Can also be used after flurry of blows.
Headspin!
Beginning at 11th level, it becomes very difficult to hit you with a Fireball! anything that requires you to make a dexterity saving throw, and we mean anything at all, allows you to move outside of the area of effect to an adjacent square that is outside of the area of effect. For example, if a wizard casts fireball at you and you successfully save, you can move either closer or further away from the caster if it is outside the area of effect.
Untraceable Flair
At 17th level, you become an unstoppable pariah of dance. With this mastery in your discipline you gain three features:
- You become immune to attacks of opportunity.
- You can move through a hostile creatures space.
- If you have a reaction and get hit in combat, you can spend 4 ki points to evade all damage and deal one unarmed counterattack.







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