Base Class: Paladin
The Sloth domain was a deity domain that granted divine spell casters like clerics and paladins with spells and powers related to laziness and indolence. Those with the Sloth domain felt close to their deities when they were relaxing or simply lazing around. These paladins promote laziness as a way to become closer to their deity.
Oath of the Sloth:
In sleep we feel the presence
In stillness there is beauty
Rest shall ease your troubles
Behold the divinity of nothingness
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Deep Slumber. As an action, you can create a wave of drowsiness in a 10-foot radius around yourself. Roll 10d8; the total is how many hit points of creatures this spell can affect. Creatures within 10 feet of you are affected in ascending order of their current hit points (ignoring unconscious creatures).Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. This effect end if you fall unconscious.
Rest the Flesh. As an action, you present your holy symbol and speak a prayer anesthetizing beasts and humanoids, using your Channel Divinity. Each beasts or humanoid that can see or hear you within 30 feet of you must make a Constitution saving throw. If the creature fails its saving throw, its speed is reduced to 10. It takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn. It can repeat this saving throw at the end of its turn.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Sloth Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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|
17th |
Aura of Rest
Starting at 7th level, whenever you and friendly creatures within 20 feet expend a hit die to regain hit points, you may forgo the roll and use it's maximum value.
At 18th level, you and friendly creatures can regain 1 hit die at the end of a short rest, and 2 for a long rest.
Spirit of Sloth
Beginning at 15th level, as an action you may expend half your speed and lie prone. Your mastery of the prone position negates any advantage melee attacker have against you.
While prone, your spell save DC and spell attack modifier get +2.
Divine Rest
Once per long rest, as an action, you emit the aura of divine rest. For 1 minute, you and any ally within 30ft. of you may expend a hit die as a bonus action, gaining hit points equal to the roll plus twice your spell casting modifier.
If you are prone, you and any ally within 30ft of you, gains 1d6 hit points at the start of your turn.
Once you use this feature, you can’t use it again until you finish a long rest.
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