Base Class: Warlock
Olwon is a god of the North and has had a bad time of retaining worshipers. They get killed with regularity. He has chosen you for his sole believer. So, just don’t die. He encourages you to try to convert others to his cause but seeing as no one has heard of him it makes you look crazy to speak of him. The established religions would not be keen on a new god either, blasphemer. He likes dogs too.
Your Intelligence is now your casting stat for all warlock spells.
If you choose to multiclass into another class that casts spells, the spellcasting class must remain 3 levels below your Warlock class. Your personal god demands some respect. This applies to subclasses as well. So a Champion Fighter could be the same level or above but an Eldritch Knight must remain 3 levels lower than warlock. If the spell casting levels are not at least 3 levels lower than Warlock the patron can withhold all or part of the warlock spellcasting until the levels are adjusted. Paladin must choose Olwon as their diety. Cleric and Druid classes are forbidden.
Most credit to Ari Marmell & Widdershins adventure series
Expanded Spell List
Olwon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|
Olwon Expanded Spells |
|
|
Spell Level |
Spells |
|
Cantrip 1st |
Guidance Cure Wounds, Detect magic |
|
2nd |
Lesser Restoration, Warding Bond |
|
3rd |
Protection from Energy, Clairvoyance |
|
4th |
Freedom of Movement, Death Ward |
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5th |
Greater Restoration, Commune |
All spells from the extended spell list apply to you and you alone. The exception is the spell Warding Bond.
Amazing Skill
At 1st level, you gain proficiency in Athletics and Acrobatics skills. If you have proficiency in either one or both of those skills you gain expertise in that skill. You gain proficiency with rapier and shield.
Amazing Luck
At 6th level, your patron can magically ward you against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Amazing Endurance
At 10th level, you have advantage on death saving throws and CON saves.
Amazing Resistance
At 14th level, you gain proficiency with DEX saving throws and resistance to necrotic damage.
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