Base Class: Barbarian
**Path of the Drag**
***All the world’s a stage***
Starting when you chose this path at 3rd level, everywhere you strut becomes your catwalk. You gain proficiency in Performance. Additionally, you are able to use your Strength modifier instead of your Charisma for Performance checks.
***All Eyes on You***
Also at 3rd level you grain the ability to hone your barbaric rage into a fierce appearance. As a bonus action, if you move at least half your movement you can attempt to grab the attention of your enemies. All enemies in 15ft of you must make a Charisma save ( DC = 8 + Strength + Proficiency ). On a failed save the enemy is charmed until the end of your next turn. While charmed, enemies have disadvantage on attacks not targeted at you.
***High Kick to The Heavens***
Beginning at 6th level, you have honed how far you can lift your leg up over your head. After making an attack against a creature charmed by your ‘All Eyes on You’ ability, you can use your reaction to make an additional attack with your footwear. You are classed as proficient with this attack and the attack uses your Strength or Dexterity modifier when determining your hit and damage. The attack is also made at advantage. On a hit, you deal a base 1d8 damage. The damage type depends on the footwear you have on (Piercing for heels, bludgeoning for boots/flats). The damage increases to 2d8 at 14th level, and 3d8 at 18th level.
***Commanding Presence***
Beginning at 10th level your command of your audience becomes either one to adore or one to fear. On your turn, as an action, you can choose a number of targets up to your Charisma modifier and do one of the following:
- If an enemy is targeted they must Make a charisma Saving throw ( DC = 8 + Strength + Proficiency). On a failed roll they must use their reaction to run as far as possible from you. In doing so, if they are engaged with an ally, that ally may use their reaction to make an attack.
- If an ally is chosen, they may use their reaction to move a distance equal to half their movement speed and make a single attack against an enemy.
You can use this feature twice per long rest. At 18th level you may use this feature three times.
***Diva Domination***
At 14th level your mastery over the catwalk commands the undivided attention of those around you. Whenever you use your ‘All Eyes on you’ feature, the radius is doubles to 30ft.
The first attack you make against a creature charmed by your All eyes on You feature, if it hits, is considered a critical. Alternatively, you can forgo your action and as a part of your Commanding Presence feature give each ally targeted by it advantage on their attack against an enemy.
All Eyes on You
Also at 3rd level you grain the ability to hone your barbaric rage into a fierce appearance. As a bonus action, if you move at least half your movement you can attempt to grab the attention of your enemies. All enemies in 15ft of you must make a Charisma save [roll]1d8ad+4[/roll]. On a failed save the enemy is charmed [Tooltip Not Found] until the end of your next turn. While charmed, enemies have disadvantage on attacks not targeted at you.
Commanding Presence
Beginning at 10th level your command of your audience becomes either one to adore or one to fear. On your turn, as an action, you can choose a number of targets up to your Charisma modifier and do one of the following:
- If an enemy is targeted they must Make a charisma Saving throw ( DC = 8 + Strength + Proficiency). [roll]1d8+4[/roll] On a failed roll they must use their reaction to run as far as possible from you. In doing so, if they are engaged with an ally, that ally may use their reaction to make an attack.
- If an ally is chosen, they may use their reaction to move a distance equal to half their movement speed and make a single attack against an enemy.
You can use this feature twice per long rest. At 18th level you may use this feature three times.
All the Worlds a Stage
Starting when you chose this path at 3rd level, everywhere you strut becomes your catwalk. You gain proficiency in Performance. Additionally, you are able to use your Strength modifier instead of your Charisma for Performance checks.
High Kick to the Heavens
Beginning at 6th level, you have honed how far you can lift your leg up over your head. After making an attack against a creature charmed by your ‘All Eyes on You’ ability, you can use your reaction to make an additional attack with your footwear. You are classed as proficient with this attack and the attack uses your Strength or Dexterity modifier when determining your hit and damage. The attack is also made at advantage. On a hit, you deal a base 1d8 damage. The damage type depends on the footwear you have on (Piercing for heels, bludgeoning for boots/flats). The damage increases to 2d8 at 14th level, and 3d8 at 18th level.
Diva Domination
At 14th level your mastery over the catwalk commands the undivided attention of those around you. Whenever you use your ‘All Eyes on you’ feature, the radius is doubles to 30ft.
The first attack you make against a creature charmed by your All eyes on You feature, if it hits, is considered a critical. Alternatively, you can forgo your action and as a part of your Commanding Presence feature give each ally targeted by it advantage on their attack against an enemy