Wizard
Base Class: Wizard

You have chosen to focus on the fundamental building blocks of magic cantrips.

Cantrip Savant

Beginning when you select this school at 2nd level, you gain 2 cantrips from any class spell list.

Potent Cantrip

Starting at 2nd level, your damaging cantrips add your intelligence modifier to their damage.

Empowered Cantrips

Beginning at 6th level, you can add double your proficiency bonus to your spell save DC's of your cantrips.

Abjure, Conjure, Divine, Enchant

Starting at 10th Level, You unlock the secrets of the fundamental structure of abjuration, conjuration, divination, and enchantment magic. You can choose one spell from each of these schools of magic. These spell cast at their lowest level are considered cantrips for you.

Each of the four spells you choose must be of 5th level or lower and can't all be from the same spell level.

Evoke, Illusion, Necro, Transmute

Starting at 14th Level, You unlock the secrets of the fundamental structure of evocation, illusion, necromancy, and transmutation magic. You can choose one spell from each of these schools of magic. These spell cast at their lowest level are considered cantrips for you.

Each of the four spells you choose must be of 5th level or lower and can't all be from the same spell level.

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