Sorcerer
Base Class: Sorcerer

The negative energy of The Plane of Death permeates your soul changing your soul and body. Your innate magic comes from the Plane of Death. 

You might trace your lineage to an entity touched by that place, or perhaps it was you were exposed to its fell energy and transformed by it.

The power of death casts a strange pall over your physical presence. The spark of life that sustains you is gone, all that is left is the energy of death. At your option, you can pick from or roll on the Death Soul Sorcerer Quirks table to create a quirk for your character.

 

d10 Quirk
1  You are always icy cold to the touch
2 You no longer breathe
3  Your heart no longer beats
4  You have trouble remembering that living creatures and corpses should be treated differently
5  You no longer blink
6  Some of your flesh is rotting away or missing
7 Your skin is pale as a corpse
8 Some bones are exposed  
9  You occasionally become translucent 
10  You have missing organs

One Foot in the Grave

Starting at 1st level, your unarmed attacks deal 1d4+charisma modifier necrotic damage. The damage increases to 1d8 at level 5 and increases to 2d8 at level 10.  You heal for half the damage dealt by this attack(rounded down). Additionally you count as undead granting you immunity to Poison and Disease, you longer age and cannot age magically. You also no longer need to eat, breath, or sleep but still feel the need to do so. You still gain the benefits of a short and long rest

When you reach 3rd level in this class, you learn the speak with dead spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, the time in between each cast is reduced to 3 days.

Death Magic

You learn additional spells when you reach certain levels in this class, as shown on the Death Soul Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Sorcerer Level Spells
1st  false life
5th   animate dead, vampiric touch
9th  contagion
11th circle of death
13th finger of death

Army Without a Grave

At 6th level, your connection to the Plane of Death grows strong enough that you can summon dead from shadow. You may expend a use of this feature while casting a spell to make spells that require a corpse not require them  If you cast speak with dead without at corpse it summons a specter that only knows generic knowledge. You may determine the appearance of your undead.

You can use this feature a number of times equal to your Charisma Modifier(minimum 1) , and you regain all expended uses when you finish a long rest. In addition to this you gain darkvision with a range of 90ft

Back to the Grave

Starting at level 6, you may spend  a bonus action to expend up to three sorcery points to kill a undead per point, healing you for 1d6 per undead. If one of your undead kills a creature of medium or larger you regain 2 sorcery points 

Negative Soul

At 14th level, you radiate negative energy buffing ally undead. While ally undead are within 20ft of you their health increases by your Sorcerer level+your constitution modifier(minimum 1) and their damage increases by your charisma modifier. Undead you summon no longer need to be re controlled but you  have a maximum of 10+Charisma Modifier(Minimum 1) undead.

Aura of Death

Starting at 18th level, you can spend 4 sorcery points to extend Negative Souls aura to 40ft for the next minute. While the aura is increased necromancy spells  that take a minute or more to cast, now cost an action. In addition to this you may spend sorcery points 6 sorcery points to cast a necromancy in your spell list without expending a spell slot, if the necromancy kills someone they will turn into an undead of your choice of CR 2 or lower.

You may use this feature once per long rest.