Base Class: Paladin
These greedy paladins follow a strange set of 48 “tenets” called the Rules of Acquisition, a few of the most notable ones are listed here.
- Once you have their money, you never give it back.
- Greed is eternal.
- War is good for business.
- Peace is good for business.
- Expand or die.
- Treat people in your debt like family… exploit them.
- No charitable deed ever goes unpunished.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Illusory Worth. As an action, you can touch your holy symbol to an object no more than 1 cubic foot, increasing the object's perceived value by adding an illusory golden sheen to it, or reducing its perceived value by adding an illusory plastic sheen. Anyone examining the object can ascertain its true value with a successful Intelligence (Investigation) check against your spell save DC. The increase or decrease is a number of gold pieces equal to your Paladin level and you cannot change an item’s perceived value to be less than half or more than double its actual value. This effect lasts for 1 hour or until you use this Channel Divinity again.
Inspire Envy. As an action, you present your holy symbol to any number of creatures within 30 feet that can see you. Each target must succeed on a Wisdom saving throw or be charmed by you for one minute, or until you or your companions do anything harmful to it. While charmed in this way, a creature can only use its action and movement to dash to approach you. While an affected creature is within 5 feet of you, it takes the dodge action each turn as it stares greedily at your holy symbol. The effect ends for a creature if it can no longer see your holy symbol.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. When the effect ends for a target, it gains a desire to steal your holy symbol. Depending on its alignment and other characteristics, it might reject or embrace that desire.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Smooth Talking
Starting at 7th level, you and friendly creatures within 10 feet of you can use a reaction while speaking to change what one creature remembers them saying in the past 6 seconds. A creature can make a Wisdom (Insight) check against your spell save DC to recall what was actually spoken. Additionally when you or a friendly in this aura uses a spell or ability that charms a target, that target has disadvantage on its saving throw.
At 18th level, the range of this aura increases to 30 feet.
Seen Servant
You magically gain the services of a friendly butler or a maid (your choice). The creature uses the statistics of a noble but its creature type is celestial(NG), fey(N), or fiend(NE). Your servant is always charmed by you. You can summon your servant from their home plane or send them back to it as an action.
Your servant attempts to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the servant new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the servant, it can make a Wisdom saving throw against your spell save DC. On a success it is no longer charmed by you and returns to its home plane. It it is reduced to 0 hit points, it automatically ends its servitude. When your servant ceases to serve you, you cannot summon a new servant until you complete a long rest.
Plutocrat
At 20th level, as an action, you can summon four magical platinum coins that orbit above your head. You and your allies within 30 feet of you that can see one or more coins above your head, gain temporary hit points equal to your Charisma modifier at the start of each of their turns and have advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes.
Enemies within 30 feet of you that can see the coins are distracted by them and have disadvantage on Wisdom (Perception) checks, initiative rolls, and Dexterity (Stealth) checks.
As a bonus action you can launch a coin at a creature within 30 feet of you. Make a ranged spell attack against the creature. On a hit you deal 1d4 plus your Charisma modifier force damage. If you roll a critical hit, one platinum piece magically appears on your person. If you roll a 1 on the d20, your wealth is decreased by a value equal to one platinum piece. This lasts for 10 minutes or until you fire all four coins. Once you use this ability you cannot use it again until you complete a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/17/2020 9:00:55 PM
|
3
|
1
|
--
|
Coming Soon
|
|
|
2/17/2020 9:02:20 PM
|
0
|
1
|
--
|
Coming Soon
|
|
|
2/17/2020 9:19:36 PM
|
8
|
1
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted May 24, 2024Love This.
Suggested Edit:
Something like this... Maybe correct my syntax?
You magically gain the services of a Friendly Butler or a Maid (your choice). The creature uses the statistics of a Noble but its creature type is Celestial (NG), Fey (N), or Fiend (NE). Your servant is always charmed by you.