Sorcerer
Base Class: Sorcerer

Your innate magic comes from the power of elemental fire.

Flame Speaker

Your affinity with the elemental plane allows you to read and write Primordial and speak in any of the dialects.

Blazing Magic

Starting at 1st level, you can use a bonus action to cause spirals of elemental flame to surround you, immediately before or after you cast a spell of 1st level or higher. Doing so grants you temporary hit points equal to 3 + your Charisma and causes the first creature to make a melee attack against you before the start of your next turn to take fire damage equal to 3 + your Charisma.

Heart of the Inferno

At 6th level, you gain resistance to fire damage. In addition, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level.

Flame Prophet

At 6th level, you gain the ability to divine the future by observing the shapes of flames in motion.

If you spend at least 10 minutes intensely focusing on the flames from a campfire or larger fire, you being to perceive the shapes in the flames and the crackles of the fire as a vision of possible events to come. The DM decides the subject of the vision and describes the movements of the flames that convey the vision. If you spend at least 1 minute explaining the nature of the vision to other creatures they will also be able to perceive the vision.

Once you use this ability you cannot use it again until after a long rest.

Inferno’s Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Dexterity saving throw against your sorcerer spell save DC. On a failed save, the attacker is set ablaze and takes fire damage equal to half your sorcerer level at the start of each of its turns until the flames are extinguished.

Pheonix Soul

At 18th level, you gain immunity to fire damage.

You also gain a magical flying speed of 60 feet. When an effect would kill you or reduce you to 0 hit points you instead explode in a burst of flames dealing fire damage equal to your sorcerer level to hostile creatures within 30 feet before turning to ash. At the start of your next turn you reappear in a burst of light, healing both yourself and any friendly creatures within 30 ft. hit points equal to your sorcerer level.

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