Cleric
Base Class: Cleric
The Spider Domain is under the exclusive purview of a single deity: The Spider Queen, Lolth, a capricious goddess that delights in torment, subterfuge, and dominating the weak. She is especially revered by the drow, but sinister creatures of every type make offerings to her, including petitioners who worship in secret on the surface. Customarily, Lolth only bestows clerical powers upon female priests, but there are always rare exceptions when it serves the Spider Queen's schemes. 
     The spider domain deals in secrets, subterfuge, assassination, and wanton cruelty. Clerics that make this domain their own are rarely anything other than evil.

 

 

Acolyte of Lolth

When you choose this domain at 1st level, you learn the poison spray cantrip, which counts as a cleric cantrip for you. You also gain proficiency with whips and one of the following skills of your choice: Animal Handling, Nature, or Survival.

Spider Senses

At 1st level, you gain a climbing speed equal to your movement speed. Additionally, you ignore movement restrictions caused by webbing. While in contact with a web, you know the exact location of any other creature in contact with the same web.

Channel Divinity: Venom

Starting at 2nd level, the cleric can use Channel Divinity to make a weapon deadlier. As a bonus action, you touch one weapon or piece of ammunition and conjure a special poison on it. The poison lasts for 1 minute. The next time you hit a target with an attack using that weapon or ammunition, the target takes poison damage immediately after the attack. The poison damage equals 2d10 + your cleric level, or 20 + your cleric level if you had advantage on the attack roll.

Virulent Poisoner

Starting at 6th level, the cleric’s ability to work with poisons becomes more potent. The cleric gains proficiency in the poisoner's kit and poison damage dealt by the character ignores resistance to poison damage.

Divine Strike

At 8th level, the cleric gains the ability to infuse his or her weapon strikes with a deadly poison. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 poison damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.

Domination

Starting at 17th level, you learn the dominate monster spell. When you cast the spells dominate beast, dominate monster, or dominate person, you ignore a target's immunity to being charmed. Additionally, you can use your bonus action, instead of your action, to take total and precise control of a target.

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