Bard
Base Class: Bard

Bards of the College of Culinary are not only known for their talent in cooking but also for going great lengths to find new culinary creations, such as slaying fierce monsters for their flesh or cooking strange plants no commoner could know the effects of.

 

Banquet

At 14th Level you learn how to magically conjure meals out through magic means.

You are able to create Magical Rations outside of your long rest as an action, but you are still restricted to your limit. Magical Rations no longer consume normal rations or ingridients.

A creature is now able to eat two Magical Rations before it has to make a long rest to do so again, the creature gains the effects of both consumed Magical Rations, or doubling the effect of the Magical Ration if the creature consumed the same type of ration twice.

Bonus Proficiencies

When you join the College of Swords at 3rd level, you gain proficiency with medium armor and cook's utensils.

You also gain proficiency with improvised weapons as long as it is a cook's utensil (Knifes, Pans, Forks)

Magical Ration

When you cook or prepare food you imbue it with a magical spark, granting it vitality.

As part of your long rest you can prepare rations of food up to you bard level. In the process you use up a normal ration, or ingredients if you carry enough with you (dms discretion). 

When a creature consumes the Magical Ration it gains Temporary hit points equal to your Bard level + your proficiency modifier. If the creature has a bardic inspiration die, it can use that too and instead gain the total of both rolls as temporary hit points.

A creature can not consume another Magical Ration until it finishes a long rest.

Secret Ingredient

When reaching 6th level you learn to imbue the magical energy you cook into the food with flavour, the Ration will then have different effects based on the flavour you cooked in.

When preparing a Magical Ration you can choose to instead of giving it its normal effect to imbue a different effect in it. The effects last until the Creatures next long rest or until another Magical Ration is consumed.

Spicy: The Consumer gets +1 to weapon attacks and damage rolls it makes with a Weapon of his choice.

Bitter: The Consumer adds 1+ to its Natural Armor Class.

Salty: The Consumer gains +2 in its lowest stat (In case of a ie the consumer decides).

Sweet: Every time the Consumer uses a Bardic Inspiration die from you, he gets healed by the amount he rolled.

Sour: The Consumers speed increases by 5 ft.

Umami: The Consumer gains advantage in a saving throw of its choice.

If a creature consumed a Magical Ration it must finish a long rest until it can do so again.