Base Class: Rogue
A Love Of History
Your desire to hunt for gaudy treasures and artefacts started from a passion for history. A longing to know of times before the dull existence of the era you live in and a hunger to explore gaudy temples of old and claim the glamourous gifts of yesterday's world.
Explorer Of Wild Places
Your hunt for the glorious wealth of civilizations past has led you to a wide variety of natural regions. Your familiarity with nature keeps you an above average understanding of the many things it offers -- as well as its dangers.
Religion Tells It's Own History
History isn't the only place where a hunter such as yourself can find clues to old temples, tombs, and treasures. You have dedicated some of your time to the understanding of religion in order to improve your chances of a successful treasure hunt.
Just Enough Guile To Get By
In your career searching for lost artefacts you have encountered many competitors with more power and larger numbers than you and only your natural ability to deceive your enemies and avoid detection have given you the upper hand in the search for glory.
Features
Scoundrel's Guile
Your instinct for deception and stealth have kept you alive in even the stickiest of situations, facing a private military force after the same artefact or looking down the barrel of your nemesis's pistol.
Gain Advantage of Deception and Persuasion checks.
Reroll Nat 1s on Stealth checks.
Historian From Birth
You've always loved history, it's been your life from a very young age. Gain +2 to History proficiency.
The History Of Religion
You understand that there's more to religion than just fairy tales, in correlation with real history, you use your knowledge of religion to hunt for ancient treasures.
Gain +2 to Religion Proficiency.
A Life Of Untrodden Paths
Your hunt for treasure has taken you to places outside of normal society and know how to navigate to the wilds of nature.
Gain +1 to Nature proficiency and +1 to Survival proficiency.
Greedy, Greedy, Greedy
Whenever you come across large amounts of ancient treasure, or some precious artefact or a long forgotten jewel (or anything similar) you are overcome with your fascination for it and your desire to take it. Make a wisdom check.
If you succeed then you gain an advantage on sleight of hand and stealth checks involved in acquiring and/or stealing that thing, for 10 minutes.
If you fail your wisdom check then you will be overcome with the desire to take the thing which calls to you and you will have a disadvantage on stealth and sleight of hand checks for 10 minutes.
DC = 12
Throw Me The Whip!
As a Roguish Treasure Hunter, you've found that a whip can be surprisingly useful. Gain a whip as a weapon. Gain +2 on attack rolls while using a whip.
Whipped Into Shape
As a bonus action, you lash out with your whip (or temporarily summon one), roll a d20+DEX mod. If it hits its target then deal damage equal to the attack roll result divided by 3
Reuse after a short rest.
Adventurous Spirit
It takes not only resilience of the body but also of the spirit and a certain strength of character to deal with the highs and lows of the many dangerous and daring adventures that come with hunting treasure.
Gain +2 CON and +4 to CHA.
Your Lucky Hat
In your travels, you've found a specific headwear to be reliable and lucky and as long as you've had it with you -- it's helped you out of more than a few scrapes.
Choose any piece of headwear, assign it as your Lucky Hat. As long as you wear your Lucky Hat:
Gain +1 AC, +1 to Charisma, Advantage on Saving Throws
If you are ever knocked prone, or you HP is taken to 0 you will lose your Lucky Hat and have 1 chance to find it again, if you find it with an Investigation or Perception check (DC= your level) then you regain its effects. If you lose it and fail your check it is lost forever...and you will take a penalty of -1 AC, -1 to Charisma, Disadvantage on Saving Throws until a long rest.
You will never find another Lucky Hat ever again.
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