Warlock
Base Class: Warlock

Your patron is the embodiment and manifestation of order and lawfulness. They hail from the extra-dimensional space in between the outer planes (or Mechanus, in traditional 5e), where their mere presence creates a repulsion and realigns time and space around them to form linear patterns. To them, everything is a machine: a mechanical function of predictable inputs and outputs. Their individual goals may seem obscure and incomprehensible to you, but that is because they assign you tasks as if you were a cog in an arbitrarily complex machine. Your service contributes to the larger whole, but it may never be obvious to you what the grand scheme or the end result is. But, nonetheless, a profound effect does overcome you through this pact, and you tend towards slightly robotic and calculated behaviors at times.

Expanded Spell List

The Machinopus allows you to choose from an expanded spell list when you take Warlock levels.

Machinopus Expanded Spell List

Spell Level Spells
1st Detect Magic, Alarm
2nd Enlarge/Reduce, Enfeeble
3rd Lightning Bolt, Blink
4th Arcane Eye, Fabricate
5th Creation, Animate Objects

Cogs in the Machine

Starting at 1st level, the Machinopus grants you a semblance of their power that fundamentally influences your understanding of the world around you. You begin to see people and magic as mathematical and logical constructs that you can alter and adapt into your own designs and tinkerings.

You may expend a reaction when you see a spell being cast within 60 feet of you. With this reaction, given that the creature casting the spell is willing, you can change the damage type of the damaging spell to more closely align with your will. When you use this ability, you may change the damage type of the targeted creature's spell to another damage type that is within the same stratum as the original or in a lower stratum, as outlined in the table below.

Strata Damage Types
Heavenly Radiant Damage, Necrotic Damage
Mezzaninic Force Damage, Psychic Damage
Elemental Fire Damage, Cold Damage, Acid Damage, Poison Damage, Lightning Damage, Thunder Damage
Mundane Bludgeoning Damage, Piercing Damage, Slashing Damage

Grinding Gears

Starting at 6th level, your own clever machinations require assistance. You may expend an action to summon a Quadrone to serve as your lesser. To the Quadrone, you are its commanding officer for the duration of 10 minutes, after which it disintegrates. The creature carries a Mark of Linearity to reflect the nature of your patron. Once the creature disintegrates, it is not replaced by another.

Once you use this feature, you may not use it again until a long rest.

Linear Interpolation

Starting at 10th level, the nature of the Machinopus you serve becomes ever more elucidated to you, leading you to better implement orderliness and linearities within your environment. As an action, you may interpolate a set of up to three items within 5 feet of you. The following properties emerge from this feature:

  • You gain temporary hit points equal to the number of interpolated items times your Charisma modifier.
  • You can cast spells through your interpolated items instead of through yourself (such as casting a spell with a range of [Tooltip Not Found] on a creature wielding your interpolated item), so long as the interpolated item is within 30 feet of you.
  • If an interpolated item is used to deal damage, it deals an additional 1d4 Force Damage.

The interpolation lasts a minute. Once you use this feature, you cannot use it again until you complete a long rest.

Dominate Space

Starting at 14th level, you exhibit extra-dimensional qualities completely foreign to mortal perceptions.

As an action, you may conjure a 30 foot cube such that you are located somewhere within the cube. Every creature of your choice in the cube must make a Constitution Save against your spell save DC. Creatures who chaotic on the order axis of their alignment make this save at disadvantage. On a failure, they suffer 4d8 Force Damage and are forcibly moved up to 15 feet in any direction of your choice so long as the final destination is within the cube. The direction may differ from creature to creature. On a success, they suffer half damage are not moved. Willing creatures may be moved without suffering the damage.

Once you use this feature, you may not use it until the end of your next long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes