Warlock
Base Class: Warlock

You serve Juiblex, the Faceless Lord and source of all oozes in the world.

Expanded Spell List

The Faceless Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Faceless Expanded Spells
SPELL LEVEL SPELLS

1st

grease, inflict wounds

2nd

acid arrow, enlarge/reduce

3rd

stinking cloud, water breathing

4th

vitriolic sphere, freedom of movement

5th

contagion, transmute rock

A Familiar Ooze

When you choose this patron at 1st level, you know Primordial, oozes consider you a friend, and will not act hostile towards you unless provoked. You are resistant to Acid damage, and immune to any from oozes.

Amorphous Core

At 1st level, your body is now comprised of soft goo. You can now stretch and pull and fold yourself in ways you couldn't dream of before.

You can move through a space as narrow as 1 inch wide without squeezing, not including any armor or items you may be carrying or wearing. You can perform minor interactions such as activating buttons, using touch spells, or retrieving small items, from a distance of up to 10 feet. You also gain the sickle of ruin cantrip, which counts as a warlock cantrip for you but does not count against the number of cantrips you know.

Also, as an action, you can gain a base AC of 10 + your Charisma modifier + your Constitution modifier if you aren’t wearing armor, and your skin assumes a transparent, gooey appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield.

Pact of the Chain: Puddle Slime

Starting at 3rd level, if you select the Pact of the Chain Pact Boon, you can choose to summon a puddle slime when casting Find Familiar. Instead of being dismissed into a pocket dimension, you can choose to merge your Puddle Slime inside your own form. Doing so will give you some extra benefits, but will not allow you to use the familiar outside of yourself.

Partial Digestion

Starting at 6th level, whenever you deal damage to a creature within melee range of you, you can use your reaction to restore hit points to yourself equal to your Constitution modifier. At 11th level, the amount is 2 * your Constitution modifier. At 15th level, the amount is 3 * your Constitution modifier. At 18th, the amount is 4 * your Constitution modifier.

You can do this a number of times equal to your Charisma modifier, and regain usages after completing a short or long rest.

Impact Absorption

Starting at 10th level, you are able to absorb some of the impact from physical blows due to your gelatinous nature. You gain resistance to non-magical bludgeoning, piercing, and slashing damage.

Cellular Divison

Starting at 14th level, you can choose to split your form in two as an action. The two resulting forms are considered a size smaller than your normal size and each has hit points equal to half your amount when you split. You must roll initiative for the second form, and if the initiative is higher in the order, it will take its turn immediately following your current turn and then fall into the initiative order.

Your forms act as two different creatures, but share any resources or spell slots that you had before splitting. Any status effects affecting one of the forms does not affect the other unless you merge still affected. After 1 minute, if the two forms move more than 60 feet from each other, or until one of the forms drops to 0 hit points, the two forms merge back together into your normal self with your hit points equal to the current hit points of the two individual forms added together. If you merge because your second form drops to 0 hit points, any extra damage taken doesn’t carry over, and you maintain the initiative count of the form that didn’t drop.

Once you have used this feature, you cannot do so again until you finish a short or long rest.

Previous Versions

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