Barbarian
Base Class: Barbarian

Warriors that follow the Path of the Tiger Claw seek to emulate the savage tactics of wild animals on the hunt for their use in battle, doing so through the use of unarmed strikes, finesse and unrelenting pursuit of their prey.

Wolf Fang Strike

Starting when you choose this path at 3rd level, you can attack enemies with vicious power and speed.

Your unarmed strikes may now deal slashing damage equal to 1d4 + your damage modifier and gain the finesse property and if you attack with either your unarmed strike or a light melee weapon, you may make an additional unarmed strike as a bonus action on your turn. Your unarmed strike damage dice increases to 1d6 at level 6.

Additionally, while raging you may add your bonus rage damage to melee attacks that use dexterity if the attack was made with a light weapon or your unarmed strike.

Claw at the Moon

Beginning at 6th level, you gain a climbing speed equal to your movement speed, your jumping distance is doubled, and you no longer need to move 10 feet before performing a long or high jump.

Raging Mongoose

Beginning at 10th level, whenever you jump at least 10 ft towards a creature while raging you may make your next attack with advantage. If this attack hits, the target has disadvantage on opportunity attacks against you until the beginning of your next turn.

Blood in the Water

Starting at 14th level, when you see an ally deal damage to an enemy that is at least 10 feet away from you, you can use your reaction to jump towards that enemy without provoking attacks of opportunity. If you land within 5 feet of the target, you may make a single melee attack as part of the reaction

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