Cleric
Base Class: Cleric

Gods of Chaos - such as Tymora, Cyric, Talos, Eilistraee, Umberlee, Selune, or Lolth - are not necessarily the antagonists of every story. They are always looking for anything to curb their boredom, whether it be anarchy and destruction or the overthrow of an oppressive government. They are patrons of freedom fighters, anarchists, or any man (or women, they are literally patrons of opposing cultural norms) of action. As such their clerics are the epitome of change, always engaging in both political and social movements, breaking rules, and attempting to curb the deep hole of boredom and fear of being meaningless. They attempt to leave their mark on the world whether it be for good or bad reasons.

Chaos Domain Spells

Cleric Level

Spells

1st

Disguise Self, Hideous Laughter

3rd

Suggestion, Mirror Image

5th

Hypnotic Pattern, Bestow Curse

7th

Confusion, Polymorph

9th

Seeming, Animate Objects

Reckless Casting

Starting at 1st level, you can attempt to cast a spell you don’t have prepared. When you use this ability, you use your action and choose one of the following options:

Roll a d10 on the Reckless Casting table for cantrips and cast the resulting spell as part of this action.

Expend a spell slot and roll a d10 twice on the Reckless Casting table for its level, or the 5th level table if the slot is 6th level or higher. Pick which of the two results you want to use and cast the resulting spell as part of this action. If the spell you cast isn’t a cleric spell, it is nonetheless a cleric spell for you when you cast it with this feature.

 

Cantrip

  1. acid splash
  2. chill touch
  3. fire bolt
  4. light
  5. poison spray
  6. ray of frost
  7. shocking grasp
  8. sacred flame
  9. thorn whip
  10. Roll twice and cast each cantrip

 

1st-Level Spell

  1. burning hands
  2. chromatic orb
  3. color spray
  4. faerie fire
  5. false life
  6. fog cloud
  7. jump
  8. magic missile
  9. thunderwave
  10. Roll twice and cast each spell

 

2nd-Level Spell

  1. blur
  2. darkness
  3. enlarge/reduce
  4. gust of wind
  5. invisibility 
  6. levitate
  7. Melf’s acid arrow
  8. scorching ray
  9. shatter
  10. Roll twice and cast each spell

 

3rd-Level Spell

  1. blink
  2. fear
  3. feign death
  4. fireball
  5. fly
  6. gaseous form
  7. lightning bolt
  8. sleet storm
  9. stinking cloud
  10. Roll twice and cast each spell

 

4th-Level Spell

  1. blight
  2. confusion
  3. Evard’s black tentacles
  4. fire shield
  5. greater invisibility
  6. ice storm
  7. phantasmal killer
  8. stoneskin
  9. wall of fire
  10. Roll twice and cast each spell

 

5th-Level Spell

  1. cloudkill
  2. cone of cold
  3. destructive wave
  4. flame strike
  5. hold monster
  6. insect plague
  7. mass cure wounds
  8. wall of force
  9. wall of stone
  10. Roll twice and cast each spell

Channel Divinity: Invoke Misdirection

Starting at the 2nd level you can use your Channel Divinity to redirect your opponents' attacks against their allies.

As a reaction, when you see an opponent make an attack or cast a spell (before damage is revealed), you may use your Channel Divinity feature to attempt to redirect it. The target must make a Wisdom saving throw, on a failed save you may choose a new target (that's not and does not include the attacker or caster) within range of the targets attack or spell. If the attack has a range of melee or the spell has a range of touch, you can choose to have the target move up to 30ft before making the attack or casting the spell.

Channel Divinity: Chaotic Entertainment

Starting at the 6th level, you can use your Channel Divinity feature to confuse your opponents into attacking one another.

As an action, each creature within a 10ft sphere centered at a point within 60ft must succeed on a Wisdom saving throw or move directly towards the nearest allied creature to it and take the Attack action against that creature. All targets must use their Extra Attack feature if they have it, and their weapon with the highest damage potential. If there is more than one possible target, roll to randomly determine the target. If there is no possible target, they instantly succeed on their saving throw but the use of Channel Divinity isn't wasted. 

Agent of Chaos

By the 8th level, your god has grown fond of you and finds he would miss you if you were to die. As such he has granted you an ability to keep you going, although, his sense of humor couldn't resist a little confusion.

Once per long rest, whenever you drop to or below 0 hit points, you may cast the spell Reincarnate on yourself.

Theater of Chaos

At the 17th level, you affect each creature within a 30ft sphere centered at a point within 120ft, whenever you use Chaotic Entertainment.

Previous Versions

Name Date Modified Views Adds Version Actions
2/28/2020 2:23:18 PM
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