Warlock
Base Class: Warlock

You have aligned yourself with an ancient vampire lord. An undead of great power and knowlage who has sutained themselves for centuries on the blood of the living. Your patron has infused you with a portion of their cursed blood, binding your to their survice and granting you a portion of their vampiric powers.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

False Life, Fog Cloud

2nd

Pass Without Trace, See Invisibility

3rd

Animate Dead, Conjure Animals

4th

Compulsion, Dominate Beast

5th

Contagion, Dominate Person

Daywalkers body

 

At 1st level your patrons blood begins to transform you into an undead. You have darkvison up to 60ft and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You no longer need food, drink or air, instead you must feed on the blood of the living.

Dark Hunger

As undeath overcomes you you being to thirst for the lifeforce of those around you, you gain power from death and sustinance from living blood.

At first level when a creature drops to 0 hit points within 5 feet of you, as a bonus action, you can regain hitpoints equal to your charisma modifer + your warlock level (Minimum 1).

As an action you can use your sharp fangs make an unarmed attack against living creature dealing either 1d10 damage or giving a level of exaustion. For an hour after feeding any hit dice used to heal count as having rolled the maximum value. This damage increases to 2d10 at 5th level, 3d10 at 11th level and 4d10 at level 17th. You must feed in this at least once a day or suffer the effects of starvation. This damage increases to 2d10 at 5th level, 3d10 at 11th level and 4d10 at level 17th level.

Shapeshift

At 6th level you are able to alter your form into either a bat, giant bat, swarm of bats or mist form, as if you had used the druids wild shape class ability you can use this a number of times a day up to your consitution modifier.

While in mist form, you can't take any actions, speak, or manipulate Objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution Saving Throws, and it is immune to all nonmagical damage. your mist form has hit points equal to 10 + your proficiency bonus + your constitution modifier.

Misty Evasion

At 10th level when you are hit by an attack you can use your recation to immediately assume your misty form until the start of your next turn. Once you do this you cannot use it again untill you complete a long rest.

True Vampireism

At 14th level you have be fully transformed into an undead, you are able to perform a ritual to change a sarcophagus into your vampiric lair, if you drop to 0 hit points you imediatly change into your mist form, and must return to your lair. Once in your lair you return to your natural form and after an hour you are restored to 1 hit point. If you are damaged while recovering you immediately are destroyed and turned to dust.

Previous Versions

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2/29/2020 6:22:53 PM
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2/29/2020 10:46:04 PM
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