Base Class: Fighter
Gladiators fight for entertainment and glory. They do not lose fights, and work better alone. They are masters of dueling and can be given any weapon to fight with.
Feared Warrior
Beginning when you choose this archetype at 3rd level, you gain proficiency in intimidation
Crowed Support
Starting at 7th level, when fighting with allies, you gain temporary hit points equal to 2+ the amount of allies within 30 feet of you.
Man of many Enemies
Starting at 10th level, creatures have disadvantage on attack rolls while attacking you with any simple weapon.
Man of many weapons
Starting at 10th level, you gain proficiency in all weapons.
All the glory
Starting at 15th level, when an enemy creature drops below 20 hit points, you can reroll your initiative with a modifier of 4. If the roll is lower than your current initiative, take the higher number. If you have already gone in the round, go again. If you would have already gone, skip to your turn.
True Gladiator
Starting at 18th level, while in a one on one fight, you gain advantage on all rolls besides damage.