Base Class: Sorcerer
You were born on a star's exact birth-date, giving you strange magical powers.
Star's Embrace
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Star's Embrace
| Star | Damage Type |
|---|---|
|
Black |
Necrotic, Necrotic, Cold |
|
Blue |
Fire, Fire, Fire |
|
White |
Fire, Lightning, Lightning |
|
Red |
Fire, Lightning, Cold |
|
Orange |
Fire, Fire, Lightning |
|
Yellow |
Lightning, Lightning, Lightning |
|
Supergiant |
Force, Force, Force |
|
Giant |
Force, Force, Fire |
|
Star |
Force, Fire, Lightning |
| Dwarf |
Force, Lightning, Cold |
You can speak, read, and write Celestial. Additionally, whenever you make a Charisma check when interacting with angels, your proficiency bonus is doubled if it applies to the check.
Black Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Blue Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Dwarf
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Giant
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Orange Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Red Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Supergiant
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
White Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Yellow Star
At 1st level, you choose one type of star as your power source. The damage types associated with each star are used by features you gain later.
Moon's Shielding
Whenever you take damage of a type connected to your star, reduce it by the number of times it appears on your star's type list plus half your level in sorcerer.
Solar Power
Starting at 6th level, when you cast a spell that deals damage of the type connected to your star, you can add your Charisma modifier multiplied by the number of times that damage type is on your star's type list to one damage roll of that spell.
Lunar Flight
At 14th level, you gain the ability to sprout a pair of glowing angel wing wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You shed light as if you where the target of a light spell while the wings are manifested. This light shines through materials such as fabric or dirt, but not opaque objects like stone or metal.
Celestial Majesty
Beginning at 18th level, you double your proficiency modifier on Charisma-based attacks, saving throws, and checks. You also, when you take damage connected to your star, regain hit points equal to the damage that you would have taken multiplied by the number of times that damage type appears on your star's type list.
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