Base Class: Wizard
As a member of the School of Healing, you have been taught the intricacies of biology and the anatomy of the civilised races of the world. While you still have the ability to cast death defying spells like any other wizard, you have learned to use your intelligence to heal the bodies of your allies; specifically through non-magical means. As your power and knowledge grow, you are able to create vaccines and potions for common ailments, and complete surgeries on yourself and your allies, enhancing abilities on a physiological level.
Surgeons Skill
Beginning at 2nd level, you can use your skills in surgery and anatomy to heal yourself and your allies. You have a pool of hit points equal to your wizard level x5 that you can use to provide medical assistance to allies. This form of healing can only be used if you are in the possession of a healers kit.
Medicine for All
Beginning at 6th level, you learn to create salves, vaccines and shots to aid in the healing of allies. You can create a number of these items up to your INT modifier, with each taking 8 hours to create.
Salve: This salve, which is place over fresh wounds, can heal for 2d4 + 2. This increases to 4d4+ 4 at level 10, and 8d4 + 8 at level 14.
Vaccine: This vaccine allows immunity diesease for 2d4 + 2 days. This increases to 4d4+ 4 at level 10, and 8d4 + 8 at level 14.
Shot: This potion allows its user to give advantage on death saving throws for 24 hours. This increases to 48 hours at level 10, and 72 hours at level 14.
Reliable Doctor
By level 10, you have become a stedier hand when it comes to using your surgical skills and healing magic. Whenever you roll a dice to heal yourself or an ally, you do so with advantage. You also gain expertise in the Medicine skill, or proficiency if previously not proficient.
Physiological Upgrade
At level 14, you have learned not only how to heal, but also to upgrade the biological faculties of your allies. Over the course of 24 hours, who are able to perform surgery on your companions, giving them a +2 boost to a stat of your choice. This surgery can only be completed once, as multiple surgeries would be too much for one person to handle.
Strength - You increase the Strength stat of your ally by introducing synthetic hormones into their body through incisions in their major muscles.
Dexterity - You increase the Dexterity stat of your ally by increasing the size of the medulla in the adrenal glands to create a higher and more efficient adrenaline delivery system.
Constitution - You increase the Constituion of your ally by introdcuing antibodies into their blood stream that protect against infection, diesease and foreign bodies in their system.
Intelligence and Wisdom - You increase the Intelligence or Wisdom of your ally by performing brain sugery and increasing the efficiency of their brain synapses.
Charisma - You increase the Charisma of your ally by performing surgery on their bodies to create their perfect self.
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