Base Class: Warlock
Your patron was a court jester, driven mad by a ruthless king. He'd hide in the shadows and kill those reminding him of his ruler. This being's motivations are often inscrutable, and sometimes whimsical, often involving a subterfuge for greater power or the settling of age-old grudges. Many alike the psychotic to famous murderers such as spring heel Jack or Jack the Ripper, the truth is often worse than imagination...
Expanded Spell List
The psychotic grants you the following spells when you meet the prerequisite spell slot level
Psychotic Expanded Spells
| Spell Level | Spells |
|---|---|
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Cantrips |
Thaumaturgy, Mold Earth, Eldritch Slash |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Eldritch Slash
| Evocation cantrip | |||||
| Casting Time: 1 action | |||||
| Range: 10 feet | |||||
| Components: V, S | |||||
| Duration: Instantaneous | |||||
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This replaces Eldritch Blast. A slash of crackling energy streaks toward a creature within range. Make a melee attack against the target; on a hit, the target takes 2d6 force damage. The spell can slash more than once when you reach higher levels: two slashes at 5th level, three slashes at 11th level, and four slashes at 17th level. You can direct the slashes at the same target or at different targets within range. Make a separate attack roll for each slash |
Shadows Embrace
Starting at 1st level, the darkness embraces your will, creating shadows around you that shroud the light. In a 5-foot radius around you, bright light becomes dim light, and dim light becomes darkness. While in dim light or darker, you are invisible to any creature that relies on darkvision to see you, while as a bonus action you can teleport up 60ft to an unoccupied space you can see that is also in dim light or darkness. Once you reach level 3 you can add your Charisma to intiative as the shadows contort and twist to guide you into action
But any humanoid that can't see you, has advantage on perception roles against you as the shadows whisper your sins into their minds and you become vulnerable to fire damage while in dim light. Only fire can purge your sins from the enveloping darkness
Helping Hand
Starting at 6th level, your patron helps guide your hand using piercing weapons, while wielding at least one weapon that deals piercing damage you critically hit on a 19-20 with your attacks, you can add your ability modifier to the damage of your off-hand attacks (with a two handed weapon you may use a bonus action to offhand attack additionally). You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one including summoning up to 2 one handed weapons from your Pact of the Blade feature.
But when using a weapon that deals blugeoning or slashing damage, you have disadvantage on all attack rolls as your patron fights against you for every swing.
Hells Nightmare
Starting at 10th level, your patron bestows you his agility. While in darkness, you can use your Shadows embrace teleport without needing to spend a bonus action
But in daylight, your movement speed decreases by 5ft
Infinite Darkness
At 14th level, your patron grants you the ability to hide from those who wish to hinder your duties. When you hit a creature with an attack, you can use your bonus action to force it to make a Wisdom saving throw against your warlock spell save DC. On a failed save, they are blinded and deafened for 1 minute. At the end of each of the creatures turns, it takes 1d10 psychic damage for each turn it has been blinded. A creature can reroll the saving throw at the end of each of its turns after taking psychic damage. On a successful save, the effect ends.
When using this feature, you must concentrate on it as if you had cast a spell that requires concentration.
Previous Versions
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