Barbarian
Base Class: Barbarian

Spiritual wrath imbues your rage, granting you the ability to taunt your foes into attacking you and ignoring your allies. You gain an area of effect taunt as part of entering your rage, and a single target snap taunt; both of which grow more powerful as you level in this class. 

Wrath's Call

Starting when you choose this path at 3rd level, you gain an area of effect taunt that can target up to 6 creatures.

When you first enter your rage, you designate up to 6 creatures within 30' of you as subject to your Wrath's Call. Those creatures must make Charisma saving throws or become compelled to move toward you and target only you with any attacks for the duration (1 minute), or until you lose consciousness.

Any creature that succeeds on their saving throw is immune to your Wrath's Call ability for 24 hours. Creatures affected by your Wrath's Call ability may reattempt the saving throw again at the end of their turn, if you or one of your allies damages it.

The DC for Wrath's Call is your Spell Save DC (8 + Constitution Modifier + Proficiency Bonus). 

Get Over Here

Beginning at 6th level, you can focus your spiritual wrath on a single target, dealing 1d4 psychic damage and taunting the creature to attack only you. The target creature must make a Charisma saving throw against your Spell Save DC (8 + Constitution Modifier + Proficiency Bonus) or become compelled to spend it's movement and action(s) to target only you for the duration (1 minute), or until you lose consciousness. Creatures immune to your Wrath's Call ability due to saving, are not immune to Get Over Here. 

When you reach certain levels in this class, the damage increases: to 3d4 at 10th level and 5d4 at 14th level.

Wrathful Shout

At 10th level, the Spirits enhance your Wrath's Call ability, granting you a number of benefits. The range of your Wrath's Call ability increases to 60'. The number of creatures that can be targeted by your Wrath's Call ability increases to 10.  Additionally, you can now use Wrath's Call as an action, at anytime, whether you are raging or not. 

Wrath's Rebuke

At 14th level, you gain the ability to increase your chances of a successful Get Over Here. You may choose to expend your action to impart Disadvantage on a creature you plan to target with Get Over Here. The Disadvantage only applies to saving throws against your Get Over Here ability, and only lasts until the end of your next turn. Additionally, the damage of your next Get Over Here is doubled. 

You may use this ability a number of times equal to 1 + your Constitution Modifier. You regain all uses of this ability when you complete a long rest. 

Comments

Posts Quoted:
Reply
Clear All Quotes