Base Class: Warlock
As a servant of the Fungal Queen she has marked you in various ways, choose 2 from the following table or roll 2d8
1. Your blood is black and viscous and your heart hardly beats.
2. You grow mushrooms in various places of your body and clothes.
3. You gain the ability to grow mushrooms almost anywhere with a light amount of effort.
4. You give off a very strong odor. It can be Earthy, Rot like, Deathly or other scents associated with fungus.
5. Whenever you long rest a small "fairy circle" of fungus will grow around you.
6. Any organic object you touch for longer than a minute starts to grow Fungus.
7. You leave behind a harmless, light cloud of spores where ever you walk.
8. Your hair, scales or similar features are different colors, often, pale red, orange, purple or cream.
Expanded Spell List
The Fungal Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Halo Of Spores
Starting at 1st level ,you are surrounded by invisible, poisonous spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal ld4 poison damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The poison damage increases to ld6 at 6th level, ld8 at 10th level, and ldlO at 14th level
Sporous Infestation
At 6th level ,your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you ,you can use your reaction to animate it,causing it to stand up immediately with 1 hit point. The creature uses the zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies. In combat,the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack. You can use this feature a number of times equal to your Charisma modifier (minimum of once) ,and you re-gain all expended uses of it when you finish a long rest
Cloud of Spores
At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again or if you dismiss them as a bonus action.
Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. A creature can take this damage no more than once per turn.
While the cube of spores persists, you can't use your Halo of Spores reaction.
Zuggtomy's Calling
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the 222nd plane of the abyss. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a demon or slime, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Apr 2, 2024Awesome! Thanks for your work =D