Base Class: Sorcerer
Your innate magic comes from a dark part of your ancestral past. You have a direct familial connection to a vampire, and it's power has shown itself in you the most. It is not a curse that you have, but the blood in your veins that connects you to them.
Having this origin is a secret that is often kept secret at all costs, as many folk will point at those with vampiric blood in them and cry evil. Indeed many who trace their lineage ro such creatures turn to evil on order to survive in a world that despises them. This is their choice, however, and you can choose to become what you want.
The power of your bloodline may mark you as evil, but it does not control you.
Creation Credit goes to;
S.J. Blackwood
Vampiric ancestry
Vampiric Ancestry
From 1st level, when you choose this subclass, you Vampiric ancestry grants you the benefits that are shown below;
- The saving throw DC for sorcerer spells you cast that cause creature to be charmed by you is increased by 1.
- You don't need to sleep in order to gain the benefits of a long rest. Instead you can spend eight hours doing simple non-strenuous tasks such as reading a book, writing a letter or painting a picture.
Ancestral Regeneration
At 1st level, your bloodline gives you incredible regenerative power. You have a pool of regeneration represented by a number of d6's equal to your sorcerer level.
As a bonus action, you can spend a number of those dice equal to half of your sorcerer level or less (minimum of 1 die). You regain hit points equal to the total amount rolled.
Misty Escape
Starting at 6th level, when you are reduced to zero health points, you turn into a cloud of mist. While in mist form you cannot take damage and can fly, but you still count as being unconscious and must make death saving rolls as normal.
On your next turn, or current turn if you were knocked unconscious on your own turn, you can move up to 30 feet away. At the end of your turn you reform into your normal self and fall to the ground.
Once you transform into mist this way, it cannot happen again until you finish a long rest.
Night Walker
Starting at 14th level, you are always under the effects of the Spider Climb spell.
Additionally, creatures that are charmed by you are now charmed for twice as long.
Lineage Scion
Starting at 18th level, You gain immunity to necrotic and poison damage.
You can also use your ancestral regeneration if you were unconscious. If you do so, you heal for half of the rolled amount and your turn ends immediately afterwards.
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