Paladin
Base Class: Paladin

This order of Paladins was born out of the ideal of Selûne herself: Protection of the Good. In her eternal struggle with Shar, much has been done by her priests, priestesses, and clergy to ensure that Good can triumph. Some in the church saw that there are those that need more than just compassion and good, they realized they needed strength. The Paladins of this order strive to protect all good-hearted peoples, but especially those that cannot protect themselves. They are emboldened by the power that Selûne grants them and use it to guide and protect the masses not just from their enemies, but themselves. For you are the shepherd, and they are your beloved sheep.

(Yes this is an amalgam of several different homebrew oaths that I re-themed for a protection-type moon paladin.)

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Celestial Retaliation. As an action, you channel blessed energy into an ally that you can see within 30 feet of you. The first time that ally is hit by an attack within the next minute, the attacker takes radiant damage equal to 2d10 + your paladin level.

Moonlight Guardian. As an reaction, you channel Selûne's Moonlight into a nearby ally, who is no more than 30 feet from you. That ally is instantly surrounded by an aura of pure moonlight. When an attacker hits your ally, the moonlight will absorb up to 2d8 + your paladin level in damage. After the first hit, assuming the damage absorbed was greater than zero, the moonlight aura will dissipate. If your ally is not hit, the aura will persist for 3 rounds.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Guiding Moonlight Spells

Pierce the Veil of Night

You have learned to channel the strength of the moonlight. Starting at 7th level, you and all allied creatures within 10 feet of you gain an additional 30 feet of darkvision, and all darvision possessed by affected creatures pierces magical darkness.

At 18th level, the range of this aura increases to 30 feet.

Protection of Selune

Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell.

At 15th level, all friendly creatures within 30 ft of you are permanently under the effects of the Warding Bond. If a friendly creature leaves this 30 ft radius, the effects of Warding Bond are dispelled from that creature.

You may take a maximum of 5 damage at once due to the effects of the Warding Bond.

You must be conscious to grant this bonus.

Selune's Grace

At 20th level, as an action, you can emanate an aura of moonlight. For 1 minute, your armor and weapons are coated in silver, etched with runes that glow a gentle blue.  Bright moonlight shines from you in a  30-foot radius, and dim moonlight shines for 30 feet beyond that.

Magical darkness is dispelled upon contact with your moonlight.

Your channel divinity and lay on hands are reset.

At the start of each of your turns in combat, you and all creatures you choose that are within the bright light regain hit points equal to 5 + your Charisma modifier those in the dim light regain half as much (minimum of 1 hit point).

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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