Paladin
Base Class: Paladin

The Oath of Greed is an uncommon one but can be utizled for both good and evil 

TENETS OF GREED

"The Oath of Greed is said to be a corrupt Oath but I have seen it work for justice."

Dishonest. Lie or cheat if you can get what you desire

Greed. You all desire something

Duty. Nothing is allowed to take what is yours

 

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity.

 

Pull of Greed. As an action you may seal a random attack or ability of a creature within 40ft of you, they must make a wisdom saving throw or they will not be able to use that attack or ability for the next minute. At level 7 you may use that attack or ability as an action. 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Pick and Choose

Starting at 7th level, if a spell that tries to reveal information about you is cast on you (such as zone of truth) you may expend a use of this to change the target to someone else within 100ft of you. They will learn the information about them and believe it was you.

You may use this feature a number of times equal to your charisma modifier(Minimum 1)

Choice of Desire

Beginning at 15th level, you may choose an option below. In addition to this you cannot be persuaded to desire anything else.

Desire of Death

You gain Immunity to Necrotic and Cold damage but become vulnerable to Bludgeoning piercing and slashing 

Desire of Fame

Your name and deeds catch on quick. People will assume your the leader of the party and that you did most of the work.

Desire of Gold

You can no longer find currency less than 1 gold.

Desire of Immortality

You no longer age and cannot be aged magically

Desire of Life

When you are healed, the minimum you can get healed by a third of your total level(Round up)

Desire of Love

All creatures you are attracted to have disadvantage on charisma checks when you cast a spell or try to seduce them

Desire of Power

Once per round an attack may ignore resistances 

Pull of Greed

At 20th level, as an action, you can create a 30ft sphere that either pulls everything to it or pushes everything away from it, the sphere lasts for 1 minute. The first time a creature enters or starts their turn in the sphere they must make a DC 18 strength saving throw or take 3d6 Force damage and be pushed/pulled away from the sphere. If an object of your desire is in this sphere it is transported into your inventory.

You may use this feature once per long rest. 

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