Wizard
Base Class: Wizard

A variant of the wizard for those who don't wish to get their hands dirty. This kind of wizard is one who has a rare and special talent. Forsaking their ability to cast spells, they instead use their power to reach into the dark abyss and summon forth monsters to do their bidding. This path is a colder, darker one. Those who choose this path prefer to sit back and enjoy the view of their enemy being ripped to shreds pleading for mercy. The best part is their own hands stay clean. Those who choose to become a dark summoner must have the strongest of wills and the deepest of hatred for their enemy, for only this will allow them the power to control the monsters they summon and keep them from turning on the master. It is because of this that few wizards can become dark summoners, for while their drive and bloodlust is great, it must be much greater to withstand the terrible burden that the path of the dark summoner demands. 

Summoning Path

At level one you must select a path of summoning. This will dictate the type of monsters your codex comes set with. You will unlock one of these monsters at level 1, 2, 6, 10, 14, and 20. Refer to the summoning path list. Aside from the monsters you summon at level one, all monsters can be summoned for the duration of one battle or for an hour outside of battle (depending on how many summoning slots you have for that monster). After that they will disappear back through the gate. You may switch one monster out for another one you have the ability to summon but the process takes five minutes and the time you would have had remaining to use that monster is cut in half. 

Construct

Construct

Level

Monster

1

Monodrone(permanent)

2

Animated Armor

6

Flesh Golem

10

Shield Guardian

14

Stone Golem

20

Iron Golem

 

Draconic

Draconic

Level

Monster

1

Pseudodragon(permanent)

2

Brass Dragon Wyrmling

6

Gold Dragon Wyrmling

10

Young Bronze Dragon

14

Young Gold Dragon

20

Dragon Turtle

 

Fiend

Fiend

Level

Monster

1

Drecht(permanent)

2

Imp

6

Hellhound

10

Hezrou

14

Horned Devil

20

Marilith

 

Monstrosity

Monstrosity

Level

Monster

1

Worg(permanent)

2

Harpy

6

Phase Spider

10

Hydra

14

Roc

20

Androsphinx

 

Summoning Info

At levels 1, 2, 6, 10, 14, and 20 you unlock one of the monsters from your selected summoning path.

The monsters you can summon at level one are permanent companions. They will stay with you until they are killed.

As you level up you unlock specific monsters from your summoning path. The supplementary monsters you add to your codex can only be summoned at levels corresponding to your summoning path. For instance, in the construct path, at level two you can summon an Animated Armor which has a challenge rating of one. Until you reach the next summoning bonus level, you can only summon monsters that are the same challenge rating as the animated armor. However, starting at level three, every so often you will get a challenge rate boost, which will allow the challenge rating limit for the level you are at go up by one. Using the previous example, at level three, you will be able to summon monsters that are one level above the animated armor, that is, level two monsters. This will reset at every summoning bonus level, so at level six, the challenge rate boosts will now apply to the level of the monster you unlock at level six etc, etc. 


Level | Proficiency Bonus |                      Features                       | Cantrips Known | Summoning Level |1st|2nd|6th|10th|14th|20th

1st                 +2                    Summoning Path                                            4                               1                     2    —    —     —      —     —

2nd                +2                    Saintly Switch                                                  4                               2                     2     1     —     —      —    —

3rd                 +2                    Challenge Rate Boost                                     4                              ---                    2       1    —     —      —     —

4th                 +2                    Ability Score Improvement                            5                               ---                    3       2    —     —      —     —

5th                  +3                   Challenge Rate Boost                                     5                               ---                    3       2    —     —      —     —

6th                  +3                   Summoning Bonus, Noble Sacrifice             5                               6                     3       2       1   —      —     —

7th                  +3                   Challenge Rate Boost                                      5                              ---                    3       2       1    —      —     —

8th                  +3                   Ability Score Improvement                              6                              ---                   3       2        1   ---       —     —

9th                  +4                   Challenge Rate Boost                                       6                             ---                    3       2        1   ---       —      —

10th                +4                   Summoning Bonus, Vampiric Slavery           6                             10                   4      3        2         1    —      —   

11th                +4                   Challenge Rate Boost                                       6                              ---                   4      3        2         1    ---      —

12th                +4                   Ability Score Improvement                              6                               ---                   4       3        2         1   ---     --

13th                +5                   Challenge Rate Boost                                       7                              ---                    4       3        2         1   ---       --

14th                +5                  Summoning Bonus, Gate Master                    7                              14                   5       4         3         2    1       --

15th                +5                   Challenge Rate Boost                                       7                               ---                   5      4          3         2     1       --

16th                +5                   Ability Score Improvement                               7                               ---                   5      4          3          2    1      --

17th                +6                   Challenge Rate Boost                                        7                               ---                   5      4          3          2     1      --

18th                +6                   Death Companion                                              7                                ---                   5     4          3           2     1     --

19th                +6                  Ability Score Improvement                                8                                ---                   5      4          3           2     1     --

20th                +6                   Summoning Bonus                                            8                                20                  6      5          4           3      2     1

Summoning Bonus

New monster!

Next Summoning Bonus

Yay another new monster

Another Summoning Bonus

so many monsters