Base Class: Fighter
You made an oath with your own body, soul and the spirits, if you break it you die instantly and get send to Shadowfell.
Even Further Beyond
At the Begging of the level 7th you can Go Even Further Beyond.
Even Further Beyond let you re roll any fail in an athletic, or dexterity, strength, constitution saving throws when active.
You cannot be frightened, stunned, incapacitated, grappled or charmed, you isn't affected by speed reduction, and can be used while under those conditions,can ignore exhaustion points while active.You gain 1d12 of bonus health.
After 30 minutes you immediately fall down in sleep and get 2th levels of exaustion.
You cannot use again until a Long Rest.
Warrior Soul
Frightening Presence: Every non magical being that have lower strength and constitution that are opposing you need to make a intelligence saving throw or else it become frightened for 2 turns.
Last Action: Before you get unconscious you gain a bonus action.
Master of the Mind, Body and Soul
Master of the Mind, Body and Soul
Body
You Gain Bludgeoning Damage Resistance
Mind
You Gain Psychic Damage Resistance.
Soul
You Gain Force Damage Resistance
Body Pact
At the beggining of the 3rd level you make a deal with life itself, you praise your own body, your body its a temple, if you break the your oath you instantly die and get trapped in Shadowfell forever.
The deal rewards you with body improvements.
Breathing Technique: The Temple Warrior discovers how to breath in a better way, healing an additional of 1d4 every time that the warrior got healed.
Body Casting: You add your constitution to your intelligence stats, you can cast spells with your constitution, add the strength modifier to the damage and cast faster equal in minutes to your dexterity modifier.
Body Improvement: You can choose a constitution, strength or Dexterity score improvement.
Tough Skin: You gain a +2 bonus in your armor class.
Constitution
+2 Constitution Score Improvement
Dexterity
+2 Dexterity Score Improvement
Strength
+2 Strength Score Improvement
Master of the Mind, Body and Soul
You search to be a master of your Mind, Body and Soul, you can master each one trough the adventure, Choose one to master.
Body
You gain Bludgeoning Damage Resistance.
Mind
You gain Psychic Damage Resistance.
Soul
You gain Force Damage Resistance.
Spellcasting
See Spells Rules for the general rules of spellcasting and the spell table.
Master of the Mind, Body and Soul
You search to be a master of your Mind, Body and Soul, you can master each one trough the adventure, Choose one to master.
Body
You Gain Bludgeoning Damage Resistance.
Body
You Gain Bludgeoning Damage Resistance.
Mind
Gain Psychic Damage Resistance.
Mind
You Gain Psychic Damage Resistance.
Soul
Gain Force Damage Resistance.
Soul
You Gain Force Damage Resistance.