Base Class: Sorcerer
The first time you used magic, it was due to a crisis. Feeling powerless, feeling completely out of control. It was then when the impotent rage became potent. Magic burst out of you. All of which would have been confusing, if you weren't so justly pissed off in that moment.
Persistant Anger
The anger wells up in your regardless of damage, you are going to make sure they pay for their actions.
While concentrating on a spell, and have failed a concentration saving throw, you can instead choose to succeed it.
Once you use this ability, you cannot do so again until you finish a long rest.
Mark of Ire
Starting at 1st level, you can designate who is the focus of your anger. As a bonus action, you can mark a single target. They are the focal point of your ire. Every time you do damage to this creature you may add half your level, rounded down, of the same damage type you have dealt. This lasts until the creature is dead, or you choose to end it at will.
Once you use this ability, you may not use it again until you complete a short or long rest.
Pushing through the Fire
Starting at 6th level, your anger fuels you when through all else you should have failed. Where you should have fumbled, it makes your quicker. Where you should have succumb, your mind became stronger. Where you should have been weak or enfeebled you came out more powerful. Whenever you fail a saving throw from a spell or magical effect you can use your reaction to spend 2 sorcery points to re-roll the save.
Rage
Your anger is a focus. As you are so focused on the destruction of your enemies, you ignore the scrapes and bruises that a lessor focused person would feel.
Though you are likely not strong, because you're using this rage as a focus, unlike the barbarian, you can cast spells and maintain concentration.
On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times equal to your constitution modifier, you cannot do so again until you take a long rest.
Mantle of Anger
At 18th level, you gain the ability to instill fear and suffering with a glance. As a part of your rage, you take on the mantle of anger.
Any creature that looks at you must make a Wisdom saving throw of your spellcasting DC. If they fail the saving throw they are frightened of you. If a creature is frightened using this ability and it looks at you within 30 feet they take 2d6 psychic damage. They can repeat the saving throw at the end of their turn. If a creature succeeds the saving throw they are immune to it for the next 24 hours.