Barbarian
Base Class: Barbarian

You have spent your life admiring those who fought before you with honor, style, and skill. Hero's like Ricky "the Dragonborn" Steamboat, "Macho Monk" Randy the savage, and The legendary Dwayne "the boulder" Johnson. You've spent your life dedicating yourself for the chance to achieve the fame and admiration that those before you worked for. With your Strength, Speed, and creativity, you could rise higher than even the amazing Andre The Goliath. 

FINISH THEM

Be it a faith in your own strength, or an overblown ego you have chosen to leave behind your weapons and focus more upon your own fists. 

Your unarmed attacks now attack with a d20+your strength modifier and deal 1d4+strength mod bludgeoning damage, with this damage increasing to 1d6 at lvl6, 1d8 at lvl10, and 1d10 at lvl14.

Your overflowing spirit has led you to seek for a way to leave your mark upon this world, and the method you have chosen to do this is by creating your own trademark finishing attack. This stylish, over the top move is used to put those who would dare get in your way in the dirt and put the spotlight where it truly belongs, on you. 

You gain access to FINISHER points, these points can be spent to deal a finishing move to those unfortunate enough to make you mad. After striking a target with at least 2 unarmed attacks you can use one of your finisher points to deal an additional 1d6 bludgeoning damage to the target, with damage increasing by an additional 1d6 for every feature you get from this path. You start out with 2 FINISHER points when you gain this feature and it increases by 2 points for every feature you gain from this path. 

TAP OR SNAP

Your training has taught you the location of the strongest and weakest spots upon the body of yourself and those against you, as well as how to exploit them.

You gain advantage on grapple checks against creatures of medium or smaller size, as well as allowing you to add your strength AND dexterity mod to any and all grapple checks. 

You also gain the ability while during a grapple to spend a FINISHER point to make your grappled target make a constitution saving throw or take the finisher damage. (successes take half damage and gain advantage to leave the grapple next turn)

HEY WATCH THIS

As your skill grows so does your ego with it, to the point where you have learned to weaponize it against your enemies, for better or worse. 

As a reaction you can taunt an attacking creature, have them make a charisma saving throw (dc=10+strength mod) and if they fail they gain disadvantage will all attacks against targets other than yourself for the next 1d4 rounds

Alongside this your brashness has led you to throw aside caution and use yourself as a weapon against those either unlucky, or lucky enough to be against you. 

Once per combat you can throw yourself towards a target from a elevated position of at least 4 feet off the ground, if they are standing they are required to make a dexterity check (dc=10+dexterity mod) or take your finisher damage and be knocked prone, If they succeed the check they don't take damage and YOU ARE KNOCKED PRONE. If they are already prone when you attempt this the automatically fail the dexterity check. 

MY DEAR GOD HE BROKE HIM IN HALF

You have learned to harness your rage alongside your skill to make the most out of what you are truly capable of, allowing you to run wild on those against you. 

You can Deal max damage with all unarmed attacks and finishers on the first turn of rage, however rage ends if you use this feature.

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