Base Class: Rogue
Kill with poison
Poisoned touch
You can use the bonus action granted by your Cunning Action to role a slight of hand skill check to dose your weapons meaning the damage is now poison damage for your next attack. This also means they a constitution saving throw DC 12 or be poisoned, they also make this at the start of their their turn if they have been poisoned to determine if they are still poisoned (you get 3 poisoned touches per short rest increasing at 6th, 9th, 12th, 15th and 18th level)
Deadly techniques
Pick two of Performance, Nature, Medicine and Insight to become proficient with.
Mithridatism
you are immune to being poisoned and are immune to poison attacks
Sneaky poison
When you get a sneak attack you can pick from three different types of poison
-weakness
-damage
-absorbing
Roll a d100 to see what effect is given to the enemy by the poison
Absorbing potion
(1 and 2) 0, (3 and 4) 1D6, (5 and 6) 2D6, (7 and 8) 3D6, (9 and 0) 4D6
Damage potion
(1 and 2) 0, (3 and 4) 1D6, (5 and 6) 2D6, (7 and 8) 3D6, (9 and 0) 4D6
Weakness potion
Stuff
Dosed with poison
You have the ability to dose an enemy if you are within 5ft of it. It costs a bonus action to use and you can do it 5 times per long rest. Dosed enemies have disadvantage on attack rolls against you and you know where they are if they are within 120ft of you. This lasts 2 turns and when it ends the dosed enemy takes 3d6 poison damage.
Poison drench
You drench yourself with poison for 3 turns, anyone who hits you during those 3 turns takes 10d6 damage and must roll a constitution saving throw DC20 or be poisoned they roll this again at the beginning of there turn to determine if they are still poisoned or not.
-
View User Profile
-
Send Message
Posted Oct 1, 2020Amazing subclass splash.
By the way this is Paul!!!