Base Class: Wizard
To internalize is to protect one's body and mind from the evils of the outside world. Thus, the School of Internalization is one generally utilized by the youth watching the establishment chip away at their environments; it was created fairly recently. This School is one of mystery and safety: the caster seeks to remain in a peaceful balance with the rest of the world, despite the world wishing to take away everything.
Internalizing Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Abjuration or illusion spell into your spellbook is halved.
Emotional Shell
Starting at 2nd level, you've begun a spiritual and intellectual journey into protecting your psyche from the evils of the world. You now gain half proficiency against CHA saving throws, as you're becoming more secure in yourself as a person.
Broken Bottle
At 6th level, you gain the ability to materialize and release the buildup of stress from throughout the day. After each long rest, roll 3d10 and record the total somewhere. You can use that number as an action in any combat (dealing psychic damage) to destroy the bottled-up emotional pain you've felt through a painful scream.
The number of dice scales with the level your Internalization wizard happens to be: every three levels increase your dice roll by 1d10.
Emotional Support Familiar
Starting at 10th level, you are able to cast Find Familiar at will and without ritual casting. However, this familiar is now able to actively participate in combat (taking shape of a creature with max CR of 3) whether the stat block you utilize allows it.
If you consult with your DM, you can scale the damage your familiar in a form with a lower CR than 3 to what they deem to be acceptable.
Aura of Protection
Starting at 14th level, you gain proficiency on all saving throws. You also now have proficiency with shields.
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