Barbarian
Base Class: Barbarian

To some, violence is synonymous with with explosions of anger and agiation. To others, it expresses itself in a more mellow and carefree way.

Don't be fooled by their calm and almost innocent ways, those who follow the path of the Subjugulator are forces to be reckoned with, violence is violence, especially when focused by a calm mind full of horrors. Who knows what lies behind their empty eyes, by following this path, they invite things wthin them that are better left untold.

Capricious mind

3rd-level path of the subjugulator feature

Starting when you choose this path at level 3, you can choose one type of damage (slashing, piercing or bludgeoning), once per turn, you can add 1d4 psychic damage to your damage roll with the corresponding damage type. You can change the type of damage after a short rest.

The psychic damage dice becomes 1d6 at level 6, 1d8 at level 10 and 1d10 at level 14.
This can stack with the brutal critical trait.

Mirthful violence

3rd-level path of the subjugulator feature

Also at level 3, as a bonus action, when a creature that has taken psychic damage from you drops to 0hp, you can make every hostile creature in a 60ft radius that can see you do a Wisdom saving throw against your Constitution, they take 1d6+2 psychic damage on a failed save and half as much on a successful one. This ability can be used a number of times equal to your half of your Barbarian level rounded down per long rest.
Add 1d6 to the damage at level 6, 10 and 14 (maximum 4).

Capricious mind improved

6th-level path of the subjugulator feature

At level 6, your visions become more vivid, your psychic damage dice becomes 1d6.

New best friend

6th-level path of the subjugulator feature

At 6th level, as a bonus action, you can target one creature you can see, the next time it takes psychic damage, you can double it.

This feature can be used a number of times equal to half of your barbarian level rounded down.

Capricious mind improved

10th-level path of the subjugulator feature

Starting at level 10, the visions, even tho they haven't changed in nature, are quiet pleasant, your psychic damage dice becomes 1d8.

Smiling aura

10th-level path of the subjugulator feature

At level 10, you become more unsettling, a creature you grapple must make a Wisdom saving throw (DC 10+ your CON modifier) or be frightened until they're no longer grappeled.

Terminally Capricious

14th-level path of the subjugulator feature

At level 14, the visions are no longer part of your mind, they are your mind and you are at peace with it, your psychic damage dice becomes 1d10.

Chucklevoodoo

14th-level path of the subjugulator feature

At level 14, once per long rest, you let out a piercing screeche fueled with your visions, every creature within a 60ft radius must make a Wisdom saving throw (DC 10 + your CON modifier and your proficiency bonus), on a failed save, they become frightened of you for 10 minutes. This ability has no effect on creatures that cannot hear you.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2020 6:28:53 PM
25
1
1.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes