Wizard
Base Class: Wizard

Time is a very interesting thing to mess with. But instead of a Chronurgist messing with the present and a Diviner only looking at the future, you have taken the schools of magic to somewhere it rarely goes, the past. People say that the past is something just as far away as the future, but the past to a Psychometrist is something that is only a touch away. You focus on magic to look back on what was in the past and how to use it in the present to your betterment. Utilizing a new family of spells that use Psychometry Magic, you can do a variety of things; whether it be contacting a long dead mage, momentarily creating an object that has long been destroyed, or reverse the age of a creature.

Psychometrist Quirk
d4 Quirk

1

You plan for any situation and have multiple contingencies for if anything goes south.

2

You complain about how things used to be better back in the day.

3

You take notes about anything and anyone.

4

You constantly think that people don't have enough knowledge on the situation.


The Psychometrist also gains exclusive spells that are found on D&D Beyond.

Spell Level - Psychometry Spell

Cantrip - Psychometric Hurl, Temporal Mourning, Psychometric Nourishment

1st - Learn Past Thoughts, Psychometric Vortex

2nd - Psychometric Ageing, Temporal Awakening

3rd - Conjure Past Object, Psychometric Reconstruction

4th - Speak With Past, Temporal Illusion

5th - Temporal Viewing, Psychometric Aura

6th - Psychometric Duality

7th - Psychometric Stasis

Psychometry

Beginning when you select this tradition at 2nd level, you learn the cornerstone of a Psychometrist: the technique of Psychometry. For 1 minute of concentration on an object no larger than a 40 foot cube, you clearly learn the history of the object and anything important about it from a period of weeks in the past equal to twice your Intelligence Modifier. For information past that period, make a History Check.

Peer Into Identity

Beginning at 2nd level, you can localize your Psychometry Magic into peering into a creature and their defenses. As an action, you can study a creature within 30 feet and learn any resistances and vulnerabilities that they have, and when they received them only if it was up to 1 month ago. Additionally, you learn that creature's alignment, personality traits, ideals, bonds, and flaws. You can use this feature an amount of times equal to your Intelligence Modifier, and your uses are regained after a long rest.

A Similar Pattern

Starting at 6th level, you see that fate is following a series of unavoidable patterns, provoking the strangest sense of Deja Vu. Upon seeing these patterns unfold, you can plan accordingly to come out on top. Whenever you are subjugated to a saving throw or roll for an attack roll or ability check, you can give yourself advantage on the roll. You can do this an amount of times equal to half your Intelligence Modifier before your next long rest. 

In addition, you can double your proficiency bonus for History Checks.

A Blast From The Past

Beginning at 10th level, you can momentarily unlock someone's worst memories and magnify them beyond what anything can handle. As an action, you can force a creature within 60 feet upon an Intelligence Saving Throw. On a failure, the creature is immediately forced to look back on all of their worst memories, but unimaginably horrifying. As a result of the failure, and at the start of the creature's next turn, they take 2d12 psychic damage and have disadvantage on any skill checks and it has a penalty to attack rolls and saving throws equal to half your Intelligence Modifier rounded up. These negative effects last an amount of rounds equal to your Intelligence Modifier. If the creature succeeds the saving throw, they only take half damage. 

Supreme Psychometrist

Starting at 14th level, your mastery over the magics of Psychometry are almost unparalleled by anyone in the multiverse, by both advancing your powers with Psychometry Magic and learning about every pattern that fate will ever follow.

Your Psychometry feature's period of time is now a period of years rather than weeks; your Peer Into Identity can track the source of resistances and vulnerabilities to 10 years and can now find immunities; your A Similar Pattern feature can now be used an amount of times equal to your Intelligence Modifier; and finally your A Blast From The Past feature increases the damage to 4d12, the penalty to your Intelligence Modifier, and the duration to twice your Intelligence Modifier.

In addition, your Intelligence score increases to 22 unless it is already higher, and you can add half of your proficiency bonus to Intelligence Saving Throws. This bonus stacks with your normal proficiency bonus.

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2020 10:04:22 PM
4
0
--
Coming Soon
2/5/2020 4:01:05 AM
7
0
--
Coming Soon
2/6/2020 2:28:36 AM
7
0
--
Coming Soon
2/6/2020 10:25:41 PM
7
0
--
Coming Soon
2/11/2020 3:04:15 AM
7
0
--
Coming Soon
2/12/2020 12:25:24 AM
7
0
--
Coming Soon
2/16/2020 7:22:46 PM
7
0
--
Coming Soon
2/20/2020 12:48:36 AM
9
0
--
Coming Soon
2/25/2020 3:17:51 PM
9
0
--
Coming Soon
2/26/2020 9:21:36 PM
9
1
--
Coming Soon
2/27/2020 2:54:06 PM
9
0
--
Coming Soon
2/28/2020 12:12:53 AM
10
0
--
Coming Soon
2/28/2020 11:49:39 PM
10
0
--
Coming Soon
3/10/2020 9:27:58 PM
12
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes