Blood Hunter
Base Class: Blood Hunter

The Order of Shadow is as old, if not older, than the Order of Ghostslayers in the realm of Itsurnia. It was thought to be the only way for humanity to keep up with the supernatural threats lurking in the nights, although the Order quickly grew to understand that the blood of these creatures was much stronger than they thought.
Something something people losing their humanity
Something something order was 'killed off' due to it's ever growing monstrous nature
Something something it ended up staying alive with a few members, never really expanding to where they would be noticed again

Undead Nature

Starting when you choose this archetype at 3rd level, your body begins to adjust to the corrupted blood within you. You gain the following benefits:
-You no longer have to; breathe, sleep, eat, or drink, as normal. Instead you are filled with a lust for blood, requiring you to consume a liter of blood at least once every day.

-You appear as 'undead' when under effects of detect life and death

-You gain resistance to necrotic damage but also gain vulnerability to radiant damage

-Sunlight Sensitivity (Variant) You have disadvantage on attack rolls and on ability checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight; additionally, you take damage equal to your hemocraft die every hour while in direct sunlight.

-Fangs: You gain fangs as a natural weapon which you are proficient in, dealing 1d4 + your strength modifier piercing damage and giving you temporary hit points equal to your hemocraft die.

Ravenous Transformation

Upon choosing this archetype at 3rd level, you begin to understand the strength of the old blood inside of you. As a bonus action, you can transform into your ravenous form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.

Once you use this feature, you must finish a short or long rest before you can use it again.

In the Character Builder, set the option for Ravenous Transformation to Ravenous Form to activate the bonuses for that form on the character sheet.

Ravenous Form

Selecting this option has updated the character sheet with the features of your Ravenous Form.

Ravenous Transformation Features

While you are transformed, you gain the following features:

Fury. You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Undead Resilience. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons or wooden stakes. While you are not wearing heavy armor, you gain a +1 bonus to your AC.

Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes as a single weapon. You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.

Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level.

Bloodlust. If you begin your turn with a creature within 30ft who is below half their hit point maximum, you must succeed on a DC 8 Wisdom saving throw or move directly towards the creature and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.

If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.

Bloodlust

If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.

If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.

Fury

You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Fury (level 11)

You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Fury (level 18)

You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Undead Resilience

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons or wooden stakes.
While you are not wearing heavy armor, you gain a +1 bonus to your AC.

Supernatural Phenomena

At 7th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your ravenous form gains the Improved Predatory Strikes feature.

Improved Predatory Strikes. You gain a +1 bonus to attack rolls made with your unarmed strikes. This bonus increases by 1 at 11th level (+2) and 18th level (+3). In addition, when you have an active Crimson Rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Advanced Transformation

Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Ravenous Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Improved Vitality feature.

Improved Vitality. At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

Improved Vitality

At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

Brand of the Great One

At 15th level, you have strengthened your mind and body to resist the elements that once tore through you, removing your vulnerability to radiant damage as well as your sunlight sensitivity. In addition, your Brand of Castigation now damns your prey to fall to you. While in your ravenous form , your attacks have advantage against a creature branded by you.

Ancient One

At 18th level, you have learned to control the powerful blood in your body claiming the mythical title of Ancient Vampire. You can use your Ravenous Transformation feature an unlimited number of times, and your ravenous form can now last indefinitely.

You also gain the Blood Curse of the Supreme for your Blood Maledict feature. This does not count against your number of blood curses known.

Blood Curse of the Supreme

As an action, you corrupt an inferior creature with your vampiric blood. A creature you see within 30 feet of you must succeed on a Wisdom saving throw or become paralyzed as they fall prone. If they fail their saving throw by 5 or more, they gain your vulnerability to radiant damage and the sun. 

Amplify. The blood boils within your target, destroying their body from the inside as they take 4d6 necrotic damage which is repeated whenever they make their save to break the effects.

Comments

Posts Quoted:
Reply
Clear All Quotes