Paladin
Base Class: Paladin

The Oath of the Slayer stands tall above the other oaths as combatants. The followers of this Oath dedicate their lives to the pursuit and elimination of all monsters that threaten civilization. Any mercenary or wannabe hero can take out a cave of goblins or a troll, but it takes a Paladin to stand up to an Ancient Wyrm or a Tarrasque. That is what the Oath of the Slayer personifies.

Tenets of the Slayer

All monsters die- Creatures such as a Tarrasque or demon are mostly mindless and savage. They cannot be allowed to exist on the material plane.

Defend the Weak-The point of this oath is to take care of monsters that the average village cannot deal with. Their protection is why you fight.

Remain Focus- Many monsters have weak minions; their lives are of no consequence. Cut the head off of the snake and the body will die.

Men are Monsters-The worst type of monster is man. The Oath of the Slayer is to keep civilization safe from those who threaten society. No matter their form.

Channel Divinity

When you take this oath at level 3 level you receive two options for your channel Divinity.

Slayer’s Instincts-As an Action you present your holy symbol towards the Abomination, Dragon, Fiend, Magical Beast, Monstrosity or Titan and learn the following.

  • Immunities
  • Resistances
  • Vulnerabilities

Slayers Defense-Holding up your holy symbol to your chest you receive a blessing from your god giving you resistance to either Slashing, Bludgeoning, Piercing damage for one minute

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Vengeance Spells
Paladin Level Spells

3rd

Faerie Fire, hunter’s mark

5th

Calm Emotions, Enhance Ability

9th

Magic Circle, Protection from Energy

13th

banishment, Locate Creature

17th

Circle of Power, Hold Monster

Aura of the Slayer

Starting at level 7 you begin to deal extra damage to your foes. Yourself and all allies with in 10 feet of you add your charisma bonus to weapon damage.

At level 18 this Aura increases to 30 feet.

Spirit of the Slayer

At 15 level when ever you use your smite ability you add your level to damage. This bypasses all Damage resistance and removes any resistance the creature may have or impose a vulnerability to the weapon type damage. This does not affect immunities.

Kaiju Slayer

Upon reaching 20 level you become an unstoppable slaying machine. You can go into a Slayer’s Stance that gives the following effects for one minute

  • You are immune to all non-magical damage
  • You attack with advantage against creatures with the subtype Abomination, Dragon, Fiends, Magical Beasts, Monstrosities, and Titans.
  • Your Smite deals a d10 per level instead of d8

Previous Versions

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