Base Class: Wizard
The witches of the Gloaming Court have called out to you, wishing for you to join their coven. Thanks to the powers they've shown you, either in your dreams or nightmares, you have grown more powerful than you ever were before. With the abilities that the Unseelie section of the Feywild have given you, you are sure that you will become a very powerful wizard indeed.
Cold Heart
Beginning when you select this school at 2nd level, your connection to the Winter Court grants you resistance to cold damage.
Frosty Aura
Beginning at 2nd level, you resonate an aura of chilly air that sprouts out to a maximum of a thirty foot radius out from you. You can control its length as a free action as long as you remain within this margin. If any enemy takes cold damage while they are in this aura, the damage gets an extra 2d6 dice added to it. If a creature has resistance to cold damage, it ignores this effect.
Snowed In
Starting at 6th level, you target a creature within sixty feet of you. That creature must succeed a Dexterity saving throw as you summon a pile of snow above them from the Feywild. If they fail, they are restrained by the heavy snow and take 3d8 cold damage instantly and for every turn they spend inside of it. They can repeat the saving throw at the beginning of each of their turns. The effect lasts one minute if they do not make it out. After using this ability, you can only use it again after completing a long rest.
Air and Darkness
Beginning at 10th level, as a creature attacks you, you can use your reaction to impose disadvantage on the attack. Your eyes glow pure white and your skin darkens as if it was frostbitten. If the attack still lands, the creature takes 2d6 psychic damage and is frightened of you for the next minute. You can use this reaction twice per long rest.
Gloaming Court Boon
Starting at 14th level, you understand the dark magics and wizardry of the Unseelie Court to their fullest extent. You can use your action to transform into a dark, twisted version of yourself. This version has icy skin, snowy eyes, or turn into a dark creature with a shadowy aura emitting from it for one minute. These forms have different effects.
Winter Form - You deal 5d6 cold damage to anyone that touches you. You also gain complete immunity to cold damage, and any creature that has immunity to cold damage that touches you while this form is active instead only has resistance.
Shadow Form - Every creature within sixty feet of you must succeed a Wisdom Saving Throw against your spell save DC or be frightened of you for the duration of the form. While frightened in this way, a hostile creature takes 2d4 psychic damage when they first look at you on their turn. They can reroll the save at the beginning of each of their turns.
Previous Versions
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3/12/2020 3:31:48 PM
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Coming Soon
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