Fighter
Base Class: Fighter

A bounty hunter is an individual who tracks down a target, brings said target back to the contractor dead or alive, and receives payment for doing so. Most bounty hunters are cold, merciless people with only one thing on their mind, money. While others simply take up the job for some extra gold on the side and are just simply good at it, and don't necessarily posses a dark nature. In most places, bounty hunting is illegal, and strongly prohibited. So people who wander down this path should be weary of the law. Most people assume bounty hunters have no pride or morals. For the majority of the group, this would be true. However, for some bounty hunters, this simply isn't the case, as they have a strict moral code, limiting how they capture their targets, the methods they use to track them down or weather they'll accept jobs requiring the dead body of a target rather then a living one.

Silver Tongued

Beginning when you choose this archetype at 3rd level, you have Advantage on all Charisma (Intimidation) and all Charisma (Persuasion) checks related to increasing the pay of a job or bounty or similar event. You also gain proficiency in either Intimidation or Persuasion if you aren't already proficient in them. 

Adept Tracker

Starting at 7th level, you have Advantage on Wisdom (Survival) checks related to tracking Humanoids.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Superior Tracking

Starting at 15th level, you can re-roll a Wisdom (Survival) check related to tracking any creature if the roll is 1 to 6. You must use the new roll, even if its 1 to 6. In addition, You gain Advantage on Wisdom (Perception) checks to look or search for a certain creatures.

Vigilante Expertise

At 18th level, make a choice: Become proficient in one skill of your choice, or choose two ability scores and increase them by 1, to a maximum of 20.

Previous Versions

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