Base Class: Warlock
A Demonic Vessel is a warlock who has bargained their body and soul to a demonic entity for power. The Planescape contains many dangerous locations, yet no place is more treacherous than The Abyss or The Nine Hells. Demonic Vessels are warlocks who have skirted these borders in search for power, unfortunately for them and for the world... they found it. Over time, contact with your unholy patron has begun to corrupt your flesh with demonic power. The longer the relationship continues, the more powerful and pervasive the taint becomes.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Demonic Taint
Starting at 1st level, the taint of your patron is visible upon your flesh, manifesting itself in a small marking somewhere on your person. This mark carries with it the power of your patron, granting you advantage on Persuasion rolls made to commit acts your patron desires or approves.
Also you can use your action to summon and control a demon for 1 minute which has a CR equal to or less than one half of your warlock level. The demon returns to The Abyss at the end of the duration or if you lose concentration.
Once you use this feature, you can’t use it again until you finish a long rest.
Spiteful Vengeance
Starting at 6th level, your patron has become possessive and jealous of their vessel and may lash out in fury at those who dare to harm their you. Every time you are hit during combat there is a 10% chance that Hellish Rebuke is cast on the attacker at 1st level, this doesn't consume a spell slot or your reaction. You take 1 damage for every damage die used by this effect.
At higher levels, Hellish Rebuke is cast as a higher level spell: 2nd-level spell at level 7, 3rd-level spell at level 11, and 4th-level spell at level 14
At 17th level the chance to trigger Hellish Rebuke is increased to 25%
Demon Incarnate
Starting at 10th level, you invoke your patron to send one of their minions to inhabit your flesh. You can use a bonus action to be possessed by a demon of CR 8 or less for 1 minute, you can use any of the demons features until the duration ends or you lose concentration. You have advantage on concentration checks to maintain your demon incarnate form.
At 20th Level you are able to be possessed by demons of up to CR 16
Once you use this feature, you can’t use it again until you finish a long rest.
Demonic Binding
Starting at 14th level, when you hit a creature with an attack, you can choose to bind the target with demonic chains. The target is bound in place and is considered incapacitated and takes 10d10 psychic damage. The target may make a Constitution save at the end of each of its turns against your spell save DC to end the effect.
Once you use this feature, you can’t use it again until you finish a long rest.