Base Class: Ranger
The totem hunter requires a charm to channel through it the powers of nature. The charm must be made of bones or hair or feathers of whatever your totem animal is. You must chose a totem animal from the list below and will gain various powers as you level up.
Spiritual Strength
Bear- All damage you do bypasses defenses. Any resistance from your enemies is nullified and any immunities instead becomes resistance. The bear is strong enough to break any defense.
Eagle- Your eyes are sharp and none escape your sight. You ignore all but full cover and have no disadvantage on any attack while at distance. Immunity to blindness. The eagle sees all and none escape its sight
Buffalo- You have the power to toss your enemies around the battlefield. All of your shots do an extra 1d6 force damage and any creature hit must make a DC 15 strength saving throw or be pushed backwards 5ft. The buffalo is powerful and all respect its charge.
Wolf- You are strengthened by the help of your pack. You gain advantage on all attacks where an ally is within 5 feet of your target. If the target is afflicted by your Hunter's Mark, you may make an additional attack. The wolf never hunts alone and is emboldened by its allies.
Lynx- You are quick and cunning on the battlefield. You gain the benefits of Cunning Action: you may take the dash, hide, or disengage action as a bonus action on your turn. The lynx is quick and cunning and is hard to pin down
The Totem Walks
Instead of an animal companion, Totem Hunters can project their spirit to give their totem physical form. You may choose between: Bear, Buffalo, Lynx, Eagle, or Wolf. The spirit has a physical form such that it is for all intents and purposes a real animal. The stats for your totem are that of the base animal you chose and can increase in strength as you become stronger as per the DMs discretion. If the totem dies it retreats back into its master and cannot be summoned until dawn.
Strengthening Spirit
Once per short rest you may gain one of the following benefits from the list below for 30 minutes. Employing this buff in battle requires a bonus action.
Bear- You gain advantage on all perception and investigation checks using your sense of smell. the bear's nose is strong.
Buffalo- You gain advantage on constitution checks and constitution saving throws as well are immune to being poisoned. The buffalo is hardy.
Eagle- You gain 15 feet of fly speed as long translucent wings sprout from your back. The eagle soars.
Lynx- You gain advantage on stealth checks and double your jump distance. the lynx pounces from the shadows.
Wolf- You cannot be surprised and anybody with hostile intent that comes within 50 feet of you, you are alerted to. The wolf is cautious.
Totem Master
You gain one of the following benefits as long as your spirit totem familiar is alive and within line of sight.
Bear- Once per round you may attempt to make a mauling attack if your bear is within melee with the creature you are attacking. This mauling attack must be declared before a hit or miss, and gets your bears strength bonus to hit as well as an additional 3d8 of slashing damage. Mauling attack can be stacked with other spells and buffs that do additional damage. The bear attacks with ferocity
Buffalo- You gain a +3 to your AC and resistance to cold, fire, force, and thunder damage. The buffalo stands strong against all attacks.
Eagle- You gain feather shots equal to your wisdom modifier. A feather shot cannot miss any target you can see and can even pierce barriers and walls but at disadvantage. The eagle's eye cannot be evaded.
Lynx- You gain the ability to sneak attack with your sneak attack damage equaling your wisdom modifiers worth of d8s. The most dangerous lynx is the one you don't see coming.
Wolf- If your wolf is in melee with a creature, every time you hit a ranged spell attack, your wold gets to make an attack on the creature it is within melee with using your bonus to hit. The wolf is strongest when it attacks with its pack.
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