Sorcerer
Base Class: Sorcerer

Whether you are the child of a fiend, your warlock ancestors sold you to one, or you were just born under a bad sign, you have an innate magic that connects you to fiends. You may know the source of your power, or it may be a complete mystery that you discover as you gain powers. If you don't keep your powers hidden, some may find you abhorrent, while others will see you as a valuable asset.

Infernal Defence

Beginning at 1st level, your innate magic creates a protective aura around you that seems to bend reality to deflect attacks. While you aren't wearing armor or using a shield, your Armor Class is equal to 10 + your Charisma modifier + your Dexterity modifier.

Infernal Magic

You learn additional spells when you reach certain levels in this class, as shown on the Infernal Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Sorcerer Level Spells
1st  hellish rebuke, charm person
3rd  heat metal, suggestion
5th  bestow curse, stinking cloud
7th  fire shield, polymorph
9th  insect plague, modify memory

Devil's Tongue

Starting at 6th level, your innate magic makes you a more powerful manipulator. Whenever you make a Charisma ability check you may spend one sorcery point to reroll one of the dice. You must use the new roll.

Dark Paths

At 14th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.

Hellish Recovery

Starting at 18th level, you gain the ability to withstand significant damage. As a bonus action when you have fewer than half of your hit points equal to half your hit point maximum.

Once you use this feature, you can't use it again until you finish a long rest.

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