Base Class: Barbarian
The path of the dishonored is tread by those who may only find redemption in death at the hands of a worthy foe. These warriors travel the lands, seeking feared and powerful opponents to battle, hoping that every brawl will be both glorious, and their last. Those who find themselves on this path come from a wide range of backgrounds from paladins and noble knights that have disgraced their oaths and tenants to warriors from war lusting communities who have lost a decisive battle or shamed their clan
Death Seeker
Starting when you choose this primal path at 3rd level, your rage thickens with frustration when enemies target your allies instead of yourself. While raging, whenever an enemy deals damage to an ally within 30ft of you, your rage damage bonus increases by 1, to a maximum of double your rage damage bonus. This bonus is lost when the rage ends.
Reckless Fighting Style
At 3rd level, when you commit yourself to this path, you can choose one of the following reckless fighting styles.
Bare Knuckle Brawler
Your unarmed strikes deal 1d4 bludgeoning damage. Increasing to d6 at 5th, 1d8 at 11th and 1d10 at 18th. In addition, while making a reckless attack, you may make an additional unarmed strike as a bonus action. On a hit the target must succeed a Strength saving throw or is knocked prone (DC 8+prof bonus+Str modifier). You must not be wielding a weapon or shield to gain these benefits.
Great Weapon Breaker
Once per turn while wielding a great weapon, when you it an enemy with reckless attack and would have hit with the lower of the d20s rolled as part of the attack, you may add your proficient bonus as damage. Also the enemy is shaken until the beginning of your next turn, having disadvantage on their next attack.
Two Weapon Ripper
While wielding two weapons, when an enemy within 5ft of you hits you due to reckless attack and the lower of the d20s rolled as part of the attack would have missed, you may expend your reaction to make one weapon attack against them.
Kill Me You Coward
At 6th level, when raging as an action you can force all enemies within 30ft of you to make a wisdom saving throw or move up to their speed towards you (DC=8+proficiency bonus + Cha modifier + rage damage bonus). Also, your frustration that a worthy opponent has not yet felled you increases, as you can add your current rage damage to any intimidation check you make while raging.
The Rush of Battle
At 10th level, while raging and an enemy misses you with an attack, or hits an ally within 5ft of you, you can expend your reaction to cause the attack to instead hit you. Doing so allows you to leap towards the enemy doubling your jump height and distance.
Drastic Measures
At 14th level, your reckless fighting styles increase in lethality both for your enemies and yourself. You cannot reduce your AC more than once with this feature on the same turn.
Great Weapon Crusher
While wielding a great weapon, whenever you score a critical hit against an enemy, they must succeed a Con saving throw or become blinded until the beginning of your next turn (DC=8+prof bonus + Str modifier)/ Additionally however if the enemy fails the saving throw you suffer a penalty to your AC equal to your current rage damage bonus the next time an enemy makes an attack roll against you before the beginning of your next turn.
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