Warlock
Base Class: Warlock

Your patron is an entity whose existence is a total mystery to even the highest powers, anyone who has encountered this body knows that it is purely an empty mass of bleak hatred and pain. The Empty One’s goals are completely unknown as there is no record of any kind indicating its reign over the material or any other plane at any point in history. This reality seems extremely odd considering it’s exertion towards others. What is known is that throughout time this force has rarely shown itself, the only time it ever did was to various powerful creatures who hold large amounts of Will Power. The entity seems to have an almost omnipresent nature which it uses and reveals quite often. Because of this, its words do most of its damage which leads to discord and distrust among the victim’s peers. Often the entity promises its victims greater power or comfort in exchange for extremely taxing tasks which don’t seem to benefit them in anyway. These individuals generally end up loosing their Will or it becomes twisted. In the end they almost always lose themselves as endless voids of vast emptiness. Why he stalks these creatures is yet another mystery, all that is known is that only the strong hearted turn from him unscathed.

Pains Courtesy

A deal has been struck, power has been bestowed. Starting at 1st level, sleep becomes extremely difficult and sometimes seems impossible, subjecting you to a constant stream of Exhaustion. You begin to see glimpses of a frightening shadow that constantly lurks in your minds eye, it feeds on those around you. When any creature within a 20ft radius is reduced to 0 hit points, you gain temporary hit points equal to your Charisma modifier + half your warlock level (minimum of 1). The radius increases by 15ft with each class ability gained. 

Essence Of Oblivion

You now have the ability to draw power from the Oblivion itself, allowing yourself to tap into the fine fiber of space around you. Bending this curse to your will, you can make a bonus action to teleport you and anyone you’re touching up to 45ft in sight. Not only that but once per short rest you may use a reaction to take half damage from any attack and teleport up to 125ft. The range for the reaction increases to 500ft at 13th level. For the bonus action, 90ft.

Hunger of The Deep

Inside of you grows a void that is screaming to be fed, twice per day you have the ability to consume the life around you in a 50ft radius. Doing so every creature in that vicinity takes 10d6 + 35 Necrotic damage and in turn you gain the following benefits. You are healed of 2 points of exhaustion but not the bodily harm that came with it, you also gain the previous spell slot you had expended. Additionally you don't need to eat or sleep for the next 24 hours, and your lifespan is increased by a day. The radius grows by 10ft every level gained. The radius also increases by 10ft for every point of exhaustion the creature has at the moment of casting.

Empty Vessel

Once per long rest you may use a bonus action to forcefully shove every feeling and thought out of your mind except for Wrath for up to one minute. Doing so allows The Empty One to devour any light inside of your heart, possibly rendering you damaged. While in this state of being you have the following options. The first spell you cast is casted at one spell slot higher, if it is ninth apply the effects as if it'd been casted as one spell slot higher or consult your DM. As a reaction you may cast counterspell to any spell casted within a 90ft radius 3 times. Successfully counter all three spells during your trance and you regain a spell slot of 6th level. Additionally any attack action made by you can be followed up with a cantrip as a bonus action. Lastly death is a mere distant possibility, sense you have become nothing there is nothing to destroy or kill, meaning you have resistance to all bludgeoning, slashing, and piercing damage. When you drop to 0 HP in this form, you instantly come back with 1 HP and 2 points of exhaustion whilst also having to role on the insanity table listed below. Allowing this power to consume you does have it’s drawbacks. After coming out of this state a creature gains 2 points of exhaustion and must succeed on a DC 20 Wisdom save or roll on the insanity table listed below. If a creature manages to self revive or use this ability to the point where exhaustion would reach the point of death the creature must succeed on a DC 25 Constitution save or fizzle out and die; possibly becoming an Incantum.

 

d100 Flaw (LAST UNTIL dm specifies)
01–20 “Someone is plotting to kill me.”
21–40 “Watching something suffer will quiet the void within.”
41–60 “There are voices everywhere.”
61–80 “A disagreement is the first sign of betrayal.”
81–00 “Anything that breathes is capable of stealing, I am never safe.”

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