Rogue
Base Class: Rogue

Beings that are born with dark magic known as Nova can follow the path to become a rogue wielding this energy against their opponents feeding off their energy to unleash devastating attacks.

Nova Enhancements.

You learn to manipulate the nova energy inside of your body to boost your offensive and defensive capabilities. You gain the following benefits.

You enhance your hands with magical energy. Your unarmed strikes count as magical finnese weapons dealing 1D6 necrotic damage, additionally when using your unarmed strike you can deal your sneak attack damage if there are no other hostile creatures within 5ft of you. 

You enhance your body creating a barrier of energy around you. While wearing no armor your defense is equal to 10+your dexterity modifier+your charisma modifier. 

 

You lose both of these bonuses if you lose the capability to use magic.

Nova Cloak

With better knowledge or your body and the energy inside of it, you learn to control it better. You gain the ability to siphon the energy off a creature you hit and how to handle the nova energy using it to cloak yourself. 

You gain the ability to siphon the energy off your foes. When a creature is hit by your enhanced unarmed strikes you can force them to make a constitution saving throw(DC is 8+proficiency+charisma modifier) on a failed save the creature is stunned until the end of your next turn, you can use this feature a number of times equal to your charisma modifier(minimum of once) you regain all expended uses on a short or long rest. 

You gain the ability to use the Nova energy inside of you to manipulate the light around you. You can hide in dimly lighted places. Additionally, when you hide in darkness you count as if your where invisible to creatures that relly on darkvision to see you. 

Death nova

Starting at level 13 you learn do unleash a powerful discharge of Nova energy against your foes dealing massive damage to enemies hit. 

As an action, you can fire a powerful blast of Nova energy on a 15ft line the first enemy in the line must make a dexterity saving throw or take 8D6 necrotic damage or half as much on a successful one. If this feature kills an enemy the use is regained as you siphon their energy to replenish the one you just used. You can use this feature once per short or long rest. 

 

Nova syphon

You learn to manipulate the energy of other creatures to replenish your own. When you reduce a creature to 0 hit points you regain hit points equal to your charisma modifier + your rogue level. 

You learn to expel higher amounts of energy for your enhancements. Your unarmed strike damage is increased to 2D6 additionally when you roll a 20 for your unarmed strike attack you can force the enemy to make a constitution save as if you were using your stunning feature this doesn't consume one of your uses of the feature. 

Finally, you learn to consume the soul energy from creatures you kill. You can choose to consume their soul to stop your aging for the next year. This destroys the soul and makes it impossible for the creature to resurrect, this feature doesn't work of creatures that don't have a soul. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2020 9:57:30 PM
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